Kirby's Epic Yarn: Difference between revisions

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(→‎Testing: Cleaned up amongst the entries and added my own.)
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{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect|tester=Chinmorph}}
{{testing/entry|revision=3.5-1320|OS=Windows 7 x64|CPU=Intel Core i7-3770S @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Perfect|tester=bodhicittaben}}
{{testing/entry|revision=3.5-1320|OS=Windows 7 x64|CPU=Intel Core i7-3770S @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Perfect|tester=bodhicittaben}}
{{testing/entry|revision=4.0-617|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.4GHz|GPU=AMD HD 5870|result=Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and "hide mouse cursor" enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real wiimotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60 FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 35-40 FPS, creating a heavily disturbing and noticeable slowdown. No other issues.|tester=incassum}}
{{testing/entry|revision=4.0-617|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.4GHz|GPU=ATI Radeon HD 5870|result=Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and "hide mouse cursor" enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60 FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 35-40 FPS, creating a heavily disturbing and noticeable slowdown. No other issues.|tester=incassum}}
{{testing/end}}
{{testing/end}}