Mario Golf: Toadstool Tour: Difference between revisions

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|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller, Game Boy Advance
|input    = GameCube Controller, Game Boy Advance
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-golf-toadstool-tour--26004
|forumlink = https://forums.dolphin-emu.org/Thread-gc-mario-golf-toadstool-tour--26004
}}
}}


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All these issues have been fixed as of {{revision|5.0-1709}}.
All these issues have been fixed as of {{revision|5.0-1709}}.


=== Incorrect Hazard Window Rendering ===
=== <s>Incorrect Hazard Window Rendering</s> ===
The window that appears when triggering a hazard (e.g. a water hazard) will sometimes render incorrectly, extending beyond where it should the right side of the screen. Refer {{issue|12789}}.
The window that appears when triggering a hazard (e.g. a water hazard) will sometimes render incorrectly, extending beyond where it should the right side of the screen. Refer {{issue|12789}}. Fixed by {{revision|5.0-16348}}.


{{image|Mario Golf Toadstool Tour hardard window bug.png|Incorrect rendering}}
{{image|Mario Golf Toadstool Tour hardard window bug.png|Incorrect rendering}}
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==== NA ====
==== NA ====
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen [gamemasterplc]
0426C7F8 3FCFDF3B
0426C7F8 3FCFDF3B
C203E698 00000004
C203E698 00000004
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==== EU ====
==== EU ====
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen [Ralf]
042EB2D8 3FCFDF3B
042EB2D8 3FCFDF3B
201D43F0 00000001
201D43F0 00000001
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=== 60Hz PAL ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this AR code to force the 60Hz mode.  
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this AR code to force the 60Hz mode.
<pre>$60Hz
<pre>$60Hz [Ralf]
0416A434 00000014
0416A434 00000014
0216A43C 000001C0
0216A43C 000001C0
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'''Currently, this code doesn't work in Dolphin's GC mode.'''
'''Currently, this code doesn't work in Dolphin's GC mode.'''
The only way to use it is booting the game from the [[Disc Channel]] in [[Wii Menu|Wii System Menu]].
The only way to use it is booting the game from the [[Disc Channel]] in [[Wii Menu|Wii System Menu]].
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-mario-golf-toadstool-tour-gcn-4x-ui-texture-pack Mario Golf: Toadstool Tour (GCN) - 4x UI Texture Pack by NickPancakes], NTSC


== Configuration ==
== Configuration ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=65%~100% Speed, Major graphics glitches and Audio issues|tester=FHaze}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3 GHz|GPU=AMD Radeon HD 6970|result=65%~100% Speed, Major graphics glitches and Audio issues|tester=FHaze}}
{{testing/entry|revision=7719|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=NVIDIA GeForce 250 GTS|result=During gameplay, slows down to 65%. Popups warning messages saying "Unknown pointer". Emulator eventually crashed.|tester=69.196.162.42}}
{{testing/entry|revision=7719|OS=Windows Vista|CPU=Intel Core 2 Quad Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce 250 GTS|result=During gameplay, slows down to 65%. Popups warning messages saying "Unknown pointer". Emulator eventually crashed.|tester=69.196.162.42}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=AMD Phenom II X6 1090t @ 3.2GHz|GPU=ATI Radeon HD 5800|result=Graphic glitches in the main menu, audio issues, works almost perfectly in-game with the highest graphic settings|tester=Waluigifan}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.2 GHz|GPU=ATI Radeon HD 5800|result=Graphic glitches in the main menu, audio issues, works almost perfectly in-game with the highest graphic settings|tester=Waluigifan}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5 @ 2.8GHz|GPU=NVIDIA GeForce GTX 470|result=A lot of Graphic and Audio Glitches in the Menu, Game runs Perfect at 50-60FPS, when Audio Throttle is off.|tester=Dario64}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 470|result=A lot of Graphic and Audio Glitches in the Menu, Game runs Perfect at 50-60FPS, when Audio Throttle is off.|tester=Dario64}}
{{testing/entry|revision=3.5-1388|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 6970|result=Perfectly playable.Full frame rate and only minor graphical glitches using DirectX11. I used HLE, EFB to RAM and Cache Accuracy to Safe.|tester=haddockd}}
{{testing/entry|revision=3.5-1388|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=ATI Radeon HD 6970|result=Perfectly playable.Full frame rate and only minor graphical glitches using DirectX11. I used HLE, EFB to RAM and Cache Accuracy to Safe.|tester=haddockd}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result=Game is playable in OpenGL but major graphical glitches are present. There are more graphical glitches in Direct 3D 11 backend. Game speed is not consistent. In game meshes stretch (seems to aim towards the hole). AA works but AF does not.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result=Game is playable in OpenGL but major graphical glitches are present. There are more graphical glitches in Direct 3D 11 backend. Game speed is not consistent. In game meshes stretch (seems to aim towards the hole). AA works but AF does not.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Glitches in menu but not in game. Did first drive : too slow, 4FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6 GHz|GPU=Intel HD Graphics|result=Glitches in menu but not in game. Did first drive : too slow, 4FPS|tester=hivaoa}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD R7 250|result=Game runs mostly at 60 FPS, some slowdown, glitches in menu and in game, biggest issue is that the power bar glitches out but game is more than playable.|tester=RunDevilRun007}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-6300 @ 3.5 GHz|GPU=AMD R7 250|result=Game runs mostly at 60 FPS, some slowdown, glitches in menu and in game, biggest issue is that the power bar glitches out but game is more than playable.|tester=RunDevilRun007}}
{{testing/entry|revision=4.0-5962|OS=Windows 8.1|CPU=Intel Core i5-4670|GPU=NVIDIA GeForce GTX 570|result=Runs perfectly at 60FPS, no graphical glitches, minor frame-dropping on scene changes|tester=plainchips}}
{{testing/entry|revision=4.0-5962|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 570|result=Runs perfectly at 60FPS, no graphical glitches, minor frame-dropping on scene changes|tester=plainchips}}
{{testing/end}}
{{testing/end}}


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[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Games with texture packs]]