Mario Kart: Double Dash‼: Difference between revisions

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|modes    = Single-player, Multiplayer (4), Co-op (4), LAN (16)
|modes    = Single-player, Multiplayer (4), Co-op (4), LAN (16)
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935
|forumlink = https://forums.dolphin-emu.org/Thread-gc-mario-kart-double-dash--25935
}}
}}


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=== HD Texture Pack ===
=== HD Texture Pack ===
*An HD texture pack for both NTSC and PAL versions can be found [https://sites.google.com/view/mkddhd here].
*An HD texture pack for both NTSC and PAL versions can be found [https://sites.google.com/view/mkddhd here].
*[https://forums.dolphin-emu.org/Thread-mario-kart-double-dash-hd-texture-pack-gc Mario Kart: Double Dash!! HD Texture Pack] by Snowblind


== Configuration ==
== Configuration ==
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{{testing/entry|revision=6512|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=6512|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Fully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled|tester=}}
{{testing/entry|revision=7232|OS=Mandriva Linux 2010.2|CPU=AMD Athlon II X4 620 @ 2.6 GHz|GPU=NVIDIA GeForce 9800 GT|result=Regular performance, speed ranging from 80% e 90%|tester=}}
{{testing/entry|revision=7232|OS=Mandriva Linux 2010.2|CPU=AMD Athlon II X4 620 @ 2.6 GHz|GPU=NVIDIA GeForce 9800 GT|result=Regular performance, speed ranging from 80% e 90%|tester=}}
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3 GHz|GPU=Intel HD 3000|result=Almost perfect, 50-60FPS|tester=NJP13254}}
{{testing/entry|revision=7278|OS=Mac OS X|CPU=Intel Core i5 @ 2.3 GHz|GPU=Intel HD Graphics 3000|result=Almost perfect, 50-60FPS|tester=NJP13254}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3 GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3 GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}}
{{testing/entry|revision=7482|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3 GHz|GPU=NVIDIA GeForce 9500 GT|result=Works fine, but it's still pretty glitchy. [[Mario Kart Wii]] works way better, which is kind of ironic.|tester=Rafaello Fareday}}
{{testing/entry|revision=7482|OS=Windows 7|CPU=Intel Core 2 Quad Q8300 @ 3 GHz|GPU=NVIDIA GeForce 9500 GT|result=Works fine, but it's still pretty glitchy. [[Mario Kart Wii]] works way better, which is kind of ironic.|tester=Rafaello Fareday}}
{{testing/entry|revision=7484|OS=Windows 7|CPU=Intel Core i5-750|GPU=NVIDIA GeForce GTX 260|result=With Direct3D11 perfect but bad performance with D3D9|tester=TingPing}}
{{testing/entry|revision=7484|OS=Windows 7|CPU=Intel Core i5-750 @ 2.66 GHz|GPU=NVIDIA GeForce GTX 260|result=With Direct3D11 perfect but bad performance with D3D9|tester=TingPing}}
{{testing/entry|revision=7574|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo T7300 @ 2 GHz|GPU=ATI Mobility Radeon HD 2400 XT|result=Fully playable|tester=Arzhur}}
{{testing/entry|revision=7574|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo T7300 @ 2 GHz|GPU=ATI Mobility Radeon HD 2400 XT|result=Fully playable|tester=Arzhur}}
{{testing/entry|revision=7583|OS=Windows 7|CPU=Intel Pentium E2200 @ 2.2 GHz|GPU=NVIDIA GeForce 7100|result=Fully Playable, only 2 or 3 slow downs|tester=}}
{{testing/entry|revision=7583|OS=Windows 7|CPU=Intel Pentium E2200 @ 2.2 GHz|GPU=NVIDIA GeForce 7100|result=Fully Playable, only 2 or 3 slow downs|tester=}}
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Turion 2 M520 @ 2.3 GHz|GPU=ATI Radeon HD 4200 128MB|result=50-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480|tester=Timmy112}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Turion 2 M520 @ 2.3 GHz|GPU=ATI Radeon HD 4200 128MB|result=50-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480|tester=Timmy112}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Celeron E3300 @ 3.5 GHz|GPU=NVIDIA GeForce GT 240|result=Works at full speed, 60FPS most of the time.|tester=EliasYFGM}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Celeron E3300 @ 3.5 GHz|GPU=NVIDIA GeForce GT 240|result=Works at full speed, 60FPS most of the time.|tester=EliasYFGM}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6 GHz|GPU=Intel HD 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.6 GHz|GPU=Intel HD Graphics 3000|result=After changing audio emulation to LLE recompiler, the game work perfect.|tester=23732}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M |result=Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.|tester=Pyro Paper Planes}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-3820QM @ 2.6 GHz|GPU=NVIDIA GeForce GT 650M |result=Single player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.|tester=Pyro Paper Planes}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Works fine and is playable all time, but with any slowdowns.|tester=Samake03}}
{{testing/entry|revision=7687|OS=Windows Vista|CPU=Intel Mobile Core 2 Duo T @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Works fine and is playable all time, but with any slowdowns.|tester=Samake03}}
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{{testing/entry|revision=3.0-692|OS=Windows 7|CPU=AMD Phenom II X4 810 Processor|GPU=ATI Radeon HD 4600 Series|result=The game runs fine with serious slow downs. I get around 20-30FPS in game. After the start up sequence, the game hangs there until you press a button.|tester=Goldtex}}
{{testing/entry|revision=3.0-692|OS=Windows 7|CPU=AMD Phenom II X4 810 Processor|GPU=ATI Radeon HD 4600 Series|result=The game runs fine with serious slow downs. I get around 20-30FPS in game. After the start up sequence, the game hangs there until you press a button.|tester=Goldtex}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 580|result= Perfect|tester=Drezus}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 580|result= Perfect|tester=Drezus}}
{{testing/entry|revision=3.5-78|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 6870|result=Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.|tester=Gumphrey}}
{{testing/entry|revision=3.5-78|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6870|result=Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.|tester=Gumphrey}}
{{testing/entry|revision=3.5-1391|OS=Windows 8|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|result=Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.5-1391|OS=Windows 8|CPU=Intel Core i7-3770 @ 3.4 GHz|GPU=NVIDIA GeForce GT 640|result=Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.5-1391|OS=Windows 8|CPU=Intel Core i5-3337U @ 1.8 GHz|GPU=Intel HD Graphics 4000|result=90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.5-1391|OS=Windows 8|CPU=Intel Core i5-3337U @ 1.8 GHz|GPU=Intel HD Graphics 4000|result=90-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races.|tester=Doubled-revolutions}}
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{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3 GHz|GPU=|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-561|OS=Windows 7|CPU=Intel Core i3-2350M @ 2.3 GHz|GPU=|result=20FPS, glitchy intro.|tester=Serega}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15 GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Phenom II X4 640 @ 3.15 GHz|GPU=NVIDIA GeForce 9800 GT|result=Perfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.|tester=Durandal}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
{{testing/entry|revision=4.0-1997|OS=Mac OS X 10.9.3|CPU=Intel Core i7-3615QM|GPU=Intel HD Graphics 4000|result=Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.|tester=TellowKrinkle}}
{{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4 GHz|GPU=Intel HD Graphics 4600|result=Almost always full speed using both Direct3D and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).|tester=snesiscool}}
{{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4 GHz|GPU=Intel HD Graphics 4600|result=Almost always full speed using both Direct3D and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).|tester=snesiscool}}
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Perfect. Played at 2x native and with OpenMP hack on, everything else as is|tester=Andy}}
{{testing/entry|revision=4.0-3482|OS=Windows 7|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Perfect. Played at 2x native and with OpenMP hack on, everything else as is|tester=Andy}}
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{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=4.0-8711|OS=Windows 10|CPU=Intel Core i7-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AA|tester=Shadow19231}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7 GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7 GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-8400 @ 2.8 GHz|GPU=NVIDIA GeForce GTX 1050 Ti|result=Perfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12|tester=John-117}}
{{testing/entry|revision=5.0-19870|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 3.6 GHz|GPU=NVIDIA GeForce RTX 3060 Ti|result=Looks and performs great even when scaled up to 4K with everything else maxed. Can have trouble in the first few mins but once it gets going I rarely drop frames. D3D12, 8x SSAA AA, 16x AF, Scaled EFB and 4K texture Pack.|tester=John-117}}
{{testing/entry|revision=5.0-21088|OS=Windows 11|CPU=AMD Ryzen 5 3600 @ 3.6 GHz|GPU=NVIDIA GeForce RTX 3060|result=Tested Dolphin in ''Windows Subsystem for Android''. Subsystem's buggy Vulkan implementation causes crash on boot. Subsystem's OpenGL renderer is amusingly broken: Averages 1fps, keeps zooming in on the lower left, Lakitu, text, and menus seem to jumble all around, and the game refuses to accept further input on the "Grand Prix or Time Trial" menu.|tester=DandelionSprout}}
{{testing/end}}
{{testing/end}}