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Quinneypoo (talk | contribs) |
(Updates from issue 6269. Added LLE config recommendation. Removed the recent addition of confirmed in 3.5-1255. Needless, it's in the history, and we know it's zelda ucode now. It will only be changed when Zelda ucode changes come in.) |
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== Problems == | == Problems == | ||
=== Music | === Music Stops === | ||
When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use [[DSP LLE]]. | When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use [[DSP LLE]]. | ||
=== Dark Characters/Karts === | |||
In OpenGL and D3D11, characters and karts may appear dark at random. Multiplayer increases chances of seeing it, but it can happen anywhere. D3D9 is not affected. See {{issue|6269}}. | |||
{{image|MarioKartDD-Darkkarts1.png|Dark characters and karts}} | |||
{{image|MarioKartDD-Darkkarts2.png|Correct emulation|br}} | |||
=== Dashing Bug === | === Dashing Bug === | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = D3D9 | |||
|gfxbackendnotes = Characters are randomly dark with OpenGL/D3D11 | |||
|dspengine = LLE | |||
|dspenginenotes = Music stops with HLE | |||
}} | }} | ||