Mario Kart 64
Mario Kart 64 | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario Kart |
Platform(s) | Virtual Console, Nintendo 64 |
Release date(s) | Nintendo 64 JP December 14, 1996 NA February 10, 1997 EU June 24, 1997 Virtual Console EU January 25, 2007 NA January 29, 2007 JP January 30, 2007 |
Genre(s) | Racing |
Mode(s) | Single-Player, Multiplayer |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Mario Kart 64 (マリオカート64 Mario Kāto Rokujūyon?) is a Mario racing game developed and published by Nintendo for the Nintendo 64 video game console. It is the successor to Super Mario Kart for the Super Nintendo Entertainment System and is the second Mario Kart game. It was released first in Japan on December 14, 1996 and in North America and Europe in 1997. In January 2007, Mario Kart 64 was released as a downloadable Virtual Console title on the Wii.[2]
Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.
The game was critically well received and was a bestseller. Mario Kart 64 was one of the first games in the series to feature Charles Martinet as the voice of both Luigi and Wario.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Mario Kart 64 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
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