Mario Kart Wii: Difference between revisions

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[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread] The pack on the first page has 87 MB of textures. Walamo15's newer pack (last updated on page [https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster?page=9 9] at the time of writing) has 635 MB of textures.
[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread] The pack on the first page has 87 MB of textures. Walamo15's newer pack (last updated on page [https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster?page=9 9] at the time of writing) has 635 MB of textures.


=== Bloom Fix ===
{{Problems/Bloom Offset at higher IR}}
Bloom effects render incorrectly when Internal Resolution is set higher than 1x. This Gecko Code will scale bloom effects to work with up to 4x Internal Resolution. (Unfortunately this has been reported to cause various graphics issues.)
 
<pre>
$Bloom Fix x4
C221D2A8 00000005
3AC0000E 3AE0001A
3B00001C 3B200034
3B40000E 3B80001C
3BA00026 80730020
60000000 00000000
C2214C18 00000009
2C1D0026 40A2003C
A0E30000 2C070098
40A20018 3CE00026
60E7001C 90E30000
5400F0BE 4800001C
2C07004C 40A20014
3CE00013 60E7000E
90E30000 5400F0BE
2C060000 00000000
C2235048 00000004
A0050002 2C00000E
40A20010 5400103A
5484103A 9081000C
60000000 00000000
C221D49C 00000004
57A0043F 3BA00098
3B800072 3B2000D0
3B000072 3AE00068
3AC00039 00000000</pre>
 
==== No Filtering ====
Another way to work around the bloom effect issue is by using the Gecko Codes below, which will disable bloom effects.
 
===== NTSC-U =====
<pre>
$No Sun Filter [Anarion]
002572BF 00000000
</pre>
 
===== PAL =====
<pre>
$No Sun Filter [Anarion]
002575DF 00000000
</pre>
 
===== NTSC-J =====
<pre>
$No Sun Filter [Anarion]
00256F7F 00000000
</pre>
 
===== NTSC-K =====
<pre>
$No Sun Filter [Anarion]
0025739F 00000000
</pre>


=== Memory Size Override ===
=== Memory Size Override ===
<b>There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled..</b>  However, some Mario Kart Wii mods may want to use increased Memory in order to store more tracks in memory, bigger textures, etc. It is recommended to only enable Memory Size Override when the mod specifically supports it and to follow the guidelines of the mod in order to prevent adverse effects. Increasing MEM1 is known to cause crashes with Online Play.
<b>There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled.</b>  However, some Mario Kart Wii mods may want to use increased Memory in order to store more tracks in memory, bigger textures, etc. It is recommended to only enable Memory Size Override when the mod specifically supports it and to follow the guidelines of the mod in order to prevent adverse effects. Increasing MEM1 is known to cause crashes with Online Play.


== Configuration ==
== Configuration ==