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[https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread] The pack on the first page has 87 MB of textures. Walamo15's newer pack (last updated on page [https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster?page=9 9] at the time of writing) has 635 MB of textures. | [https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster Mario Kart Wii HD Remaster Project forum thread] The pack on the first page has 87 MB of textures. Walamo15's newer pack (last updated on page [https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster?page=9 9] at the time of writing) has 635 MB of textures. | ||
{{Problems/Bloom Offset at higher IR}} | |||
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=== Memory Size Override === | === Memory Size Override === | ||
<b>There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled | <b>There is no benefit to enabling this option for the base game, and it can cause crashes if Memory Size Override is enabled when the game/mod does not expect it to be enabled.</b> However, some Mario Kart Wii mods may want to use increased Memory in order to store more tracks in memory, bigger textures, etc. It is recommended to only enable Memory Size Override when the mod specifically supports it and to follow the guidelines of the mod in order to prevent adverse effects. Increasing MEM1 is known to cause crashes with Online Play. | ||
== Configuration == | == Configuration == |