Mario Kart Wii: Difference between revisions

Redoing the wording. The performance stuff doesn't matter, and the crash bug is weirdly specific. Citing the issue report.
(Redoing the wording. The performance stuff doesn't matter, and the crash bug is weirdly specific. Citing the issue report.)
Line 22: Line 22:
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}.
Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}.


=== Crashing and the Lens Flare Effect ===
=== Lens Flare Effect ===
The Lens Flare Effect causes newer versions of dolphin to crash suddenly during races. The Lens Flare effect is only emulated when EFB Copies is set to 'RAM' so setting EFB Copies to Texture effectively fixes this crash. It also results in dramatically improved performance over EFB Copies to RAM.
If EFB copies is set to "Texture" the lens flare effect is not emulated. Setting EFB copies to "Ram" makes the lens flare appear as it should.
*Note: If D3D is used, and set to EFB Copies to Ram so that the lens flare appears, crashes may occur on some tracks. EFB to Texture, while breaking the lens flare, will not crash on those tracks. OpenGL is immune to the crashes regardless of settings. See {{issue|6923}}.


=== Cache Display Lists ===
=== Cache Display Lists ===