Mario Kart Wii: Difference between revisions

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Undo revision 113908 by Jhonn (talk)
m (Reverted edits by Lucario (talk) to last revision by EliasYFGM)
m (Undo revision 113908 by Jhonn (talk))
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''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
== Patches ==
=== Aspect Ratio ===
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
'''NTSC-U''':
<pre>
$21:9 anamorphic widescreen [Davidevgen NTSC-U]
048B053C 3FAAD000
</pre>


== Problems ==
== Problems ==
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Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}.
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}}
== Enhancements ==
=== Aspect Ratio ===
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
==== NTSC-U ====
<pre>
$21:9 anamorphic widescreen [Davidevgen NTSC-U]
048B053C 3FAAD000
</pre>


== Configuration ==
== Configuration ==