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''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month. | ''Mario Kart Wii'' was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month. | ||
== Problems == | == Problems == | ||
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Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}. | Using the OpenGL backend may result in psychedelic textures, which always appear with SSAA and "Emulate Format Changes" enabled. Fixed by {{revision|4.0-511}}. | ||
{{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}} | {{image|Mario Kart Wii Psychedelic Textures.jpg|Psychedelic textures|br}} | ||
== Enhancements == | |||
=== Aspect Ratio === | |||
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game. | |||
==== NTSC-U ==== | |||
<pre> | |||
$21:9 anamorphic widescreen [Davidevgen NTSC-U] | |||
048B053C 3FAAD000 | |||
</pre> | |||
== Configuration == | == Configuration == |