Mario Party 5: Difference between revisions

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(→‎Problems: Wiggler capsule changed in 5.0-15931)
(→‎Testing: ##GHz to ## GHz mass edit)
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Athlon 64 3600 @ 2.1GHz|GPU=NVIDIA GeForce 8600 GT|result=Playable, no graphical glitch, major slowdowns throughout the game (15-30FPS).|tester=milono77}}
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Athlon 64 3600 @ 2.1 GHz|GPU=NVIDIA GeForce 8600 GT|result=Playable, no graphical glitch, major slowdowns throughout the game (15-30FPS).|tester=milono77}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.10|CPU=Intel Core 2 Duo P7550 @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=Fully playable. Full speed most of the time, but slows down slightly in some boards and some mini-games. Some mini-games have some noticeable graphical glitches, but none that I found hinders gameplay.|tester=}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.10|CPU=Intel Core 2 Duo P7550 @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Fully playable. Full speed most of the time, but slows down slightly in some boards and some mini-games. Some mini-games have some noticeable graphical glitches, but none that I found hinders gameplay.|tester=}}
{{testing/entry|revision=3.0-95|OS=Windows 7|CPU=AMD Phenom II x4 @ 3.2GHz|GPU=NVIDIA GeForce 260 GTX|result=Playable, no minor graphical glitch one small by the hands of the bottle ghost, no slowdowns, sound issues.|tester=Slerio}}
{{testing/entry|revision=3.0-95|OS=Windows 7|CPU=AMD Phenom II x4 @ 3.2 GHz|GPU=NVIDIA GeForce 260 GTX|result=Playable, no minor graphical glitch one small by the hands of the bottle ghost, no slowdowns, sound issues.|tester=Slerio}}
{{testing/entry|revision=3.0-153|OS=Windows 7|CPU=Intel Core i5-2500K @ 4GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable, minor graphical glitches in menus and some mini-games, always full speed.|tester=Arezco}}
{{testing/entry|revision=3.0-153|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable, minor graphical glitches in menus and some mini-games, always full speed.|tester=Arezco}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL.|tester=Dratal}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL.|tester=Dratal}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}}
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}}
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{{testing/end}}