Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Mario Party 5: Difference between revisions
Jump to navigation
Jump to search
(→Problems: Wiggler capsule changed in 5.0-15931) |
(→Testing: ##GHz to ## GHz mass edit) |
||
Line 584: | Line 584: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Athlon 64 3600 @ 2. | {{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Athlon 64 3600 @ 2.1 GHz|GPU=NVIDIA GeForce 8600 GT|result=Playable, no graphical glitch, major slowdowns throughout the game (15-30FPS).|tester=milono77}} | ||
{{testing/entry|revision=3.0|OS=Ubuntu 11.10|CPU=Intel Core 2 Duo P7550 @ 2. | {{testing/entry|revision=3.0|OS=Ubuntu 11.10|CPU=Intel Core 2 Duo P7550 @ 2.26 GHz|GPU=NVIDIA GeForce 9400M|result=Fully playable. Full speed most of the time, but slows down slightly in some boards and some mini-games. Some mini-games have some noticeable graphical glitches, but none that I found hinders gameplay.|tester=}} | ||
{{testing/entry|revision=3.0-95|OS=Windows 7|CPU=AMD Phenom II x4 @ 3. | {{testing/entry|revision=3.0-95|OS=Windows 7|CPU=AMD Phenom II x4 @ 3.2 GHz|GPU=NVIDIA GeForce 260 GTX|result=Playable, no minor graphical glitch one small by the hands of the bottle ghost, no slowdowns, sound issues.|tester=Slerio}} | ||
{{testing/entry|revision=3.0-153|OS=Windows 7|CPU=Intel Core i5-2500K @ | {{testing/entry|revision=3.0-153|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=NVIDIA GeForce 560 Ti|result=Playable, minor graphical glitches in menus and some mini-games, always full speed.|tester=Arezco}} | ||
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2. | {{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Playable (always full speed), but the music temporarily run (no problem with the sound effects and voice), of 40 mini-games tested no graphical bug with OpenGL.|tester=Dratal}} | ||
{{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i7-3930K @ 4. | {{testing/entry|revision=4.0-7840|OS=Windows 10|CPU=Intel Core i7-3930K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 780|result=Runs at a solid 60FPS and has almost no issues. It does seem to throw some opcode error in netplay when the wiggler capsule is used, but the emulator does not crash. Pushy penguins minigame does not flicker anymore. Instead, on OpenGL the penguin EFB copy is scaled but has a black background, and on Direct3D the penguin EFB copy is not scaled but does not have the black background. Setting XFB to Real will fix the black background on OpenGL. Additionally, some UI elements have alignment issues above 2x native resolution, regardless of texture filtering, and the widescreen hack does not behave well.|tester=Techjar}} | ||
{{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3. | {{testing/entry|revision=4.0-8863|OS=Arch Linux|CPU=Intel Core i7-4712MQ @ 3.2 GHz|GPU=NVIDIA GeForce GTX 860M|result=Smooth Game @ 60FPS. 3x IR |tester=HowardTheDolphin}} | ||
{{testing/end}} | {{testing/end}} | ||