Mario Party 6: Difference between revisions

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|genre    = Party
|genre    = Party
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller, Microphone
|input    = GameCube Controller, GameCube Microphone
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mario-party-6
|forumlink = https://forums.dolphin-emu.org/Thread-gc-mario-party-6
}}
}}


'''''Mario Party 6''''' is the sixth game in the ''Mario Party'' series of board game-style video games by Nintendo and is the third title in the series made for Nintendo [[GameCube]]. It is the first GameCube game to make use of a microphone add-on.
'''''Mario Party 6''''' builds upon the style and mechanics of its predecessors by offering furious four-player fun rooted in board game mechanics. The new additions in ''Mario Party 6'' include day and night cycles, new characters and mini-games, and of course, the new microphone. Two of the new characters, named Brighton (a sun) and Twila (a crescent moon) get into a heated debate over who's better. The dispute creates a day/night dichotomy that comes into play whenever playing on any of the six game boards. When you're ready to play, a pop-up book springs open and highlights your options. Party Mode is where you'll find the different board games, which you can play solo or with friends. Instead of just collecting stars, though, each board features different objectives. ''Mario Party 6'' features over 80 different mini-games.
 
== Emulation Information ==
=== Microphone Configuration ===
To enable Mic support go to Options → Configure → GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1.
 
=== Network Mic ===
Dolphin is currently unable to support microphone input with networked play. This can be worked around by reconfiguring the Mic to use a controller input under the games options menu.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== <s>Mowtown</s> ===
=== Mowtown ===
When the Mini-game "Mowtown" begins, the grass texture will delay a few seconds to update, making the players' progress invisible for a while. This can be fixed by set the '''Texture Cache Accuracy''' to "Medium" or "Safe". Refer {{issue|10703}}. Fixed in {{Revision|5.0-7714}}.
When the Mini-game "Mowtown" begins, the grass texture will delay a few seconds to update, making the players' progress invisible for a while. This can be fixed by set the '''Texture Cache Accuracy''' to "Medium" or "Safe". Refer {{issue|10703}}.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Widescreen Gecko Code ===
The built-in Widescreen Hack causes Board clipping issues and buggy reflections. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
The built-in Widescreen Hack causes Board clipping issues and buggy reflections. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


==== NTSC-U ====
==== NA ====
<pre>
<pre>$16:9 Widescreen
200018A8 9421FF58
200018A8 9421FF58
C609A64C 800018A8
C609A64C 800018A8
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</pre>
</pre>


==== PAL ====
==== EU ====
<pre>
<pre>$16:9 Widescreen
C2044DD8 00000006
C2044DD8 00000006
3C804040 90820000
3C804040 90820000
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</pre>
</pre>


==== NTSC-J ====
==== JP ====
<pre>
<pre>$16:9 Widescreen
F6000001 80008180
F6000001 80008180
98010008 7FA3EB78
98010008 7FA3EB78
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=== 60Hz AR Codes ===
=== 60Hz AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1938] ====
==== PAL[https://www.gc-forever.com/forums/viewtopic.php?f=38&t=1938] ====
<pre>Enable 60Hz Mode [Ralf]
<pre>Enable 60Hz Mode [Ralf]
3ZDD-J2N6-QEHFH
3ZDD-J2N6-QEHFH
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=== Remove Black Bars ===
=== Remove Black Bars ===
The PAL version has thin black bars on the top and bottom of the screen at all times even when you use Stretch to Window.
The PAL version has thin black bars on the top and bottom of the screen at all times even when you use Stretch to Window.
==== PAL ====
==== EU ====
<pre>
<pre>
0404C62C 4E800020
0404C62C 4E800020
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache   = Not Fast
|accuratetexturecachenotes = Needed for Mowtown
}}
}}


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{{VersionCompatibilityVersion|3.0-176|****|Microphone support added}}
{{VersionCompatibilityVersion|3.0-176|****|Microphone support added}}
{{VersionCompatibilityVersion|4.0-1706|****|Battle Bridge finally fixed}}
{{VersionCompatibilityVersion|4.0-1706|****|Battle Bridge finally fixed}}
{{VersionCompatibilityVersion|5.0-17714|*****|Texture cache accuracy for Mowtown corrected}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=5769|OS=Windows XP|CPU=Intel E5200 @ 3.37GHz|GPU=ATI Radeon HD 4670|result=[http://www.youtube.com/watch?v=PGbr-OvanaQ Mario Party 6 on Dolphin Emu (720p HD)]|tester=momkey78}}
{{testing/entry|revision=5769|OS=Windows XP|CPU=Intel E5200 @ 3.37 GHz|GPU=ATI Radeon HD 4670|result=[https://www.youtube.com/watch?v=PGbr-OvanaQ Mario Party 6 on Dolphin Emu (720p HD)]|tester=momkey78}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}}
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3 GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}}
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Celeron E3300 @ 2.5GHz|GPU=NVIDIA GeForce GT 240|result=Nearly perfect. Slows down a bit in some minigames.|tester=EliasYFGM}}
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Celeron E3300 @ 2.5 GHz|GPU=NVIDIA GeForce GT 240|result=Nearly perfect. Slows down a bit in some minigames.|tester=EliasYFGM}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Perfect|tester=Endres}}
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Perfect|tester=Endres}}
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=Intel Core i5-2300 @ 3GHz|GPU=NVIDIA GeForce GT 430|result=Perfect, some mini games have graphical glitches though.|tester=MiniBolt}}
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=Intel Core i5-2300 @ 3 GHz|GPU=NVIDIA GeForce GT 430|result=Perfect, some mini games have graphical glitches though.|tester=MiniBolt}}
{{testing/entry|revision=3.0-710|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHZ|GPU=AMD Radeon 7850|result=Almost perfect. 60FPS. Minor audio problems. One minigame will crash the game.|tester=Poply}}
{{testing/entry|revision=3.0-710|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=AMD Radeon 7850|result=Almost perfect. 60FPS. Minor audio problems. One minigame will crash the game.|tester=Poply}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHZ|GPU=NVIDIA GeForce 410M|result=Playable, (as in Mario Party 5) problems for music playback, no problem graphics (OpenGL) and full speed|tester=Dratal}}
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Playable, (as in Mario Party 5) problems for music playback, no problem graphics (OpenGL) and full speed|tester=Dratal}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable at full 60FPS when using DPS HLE emulation, but the BGM will stop playing.|tester=Oddlyoko2K}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable at full 60FPS when using DPS HLE emulation, but the BGM will stop playing.|tester=Oddlyoko2K}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4GHz|GPU=AMD Radeon HD 7850|result=Runs at full speed (50FPS PAL), there are no FPS drops, no problems with BGM even using HLE|tester=Dchilo}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=AMD Radeon HD 7850|result=Runs at full speed (50FPS PAL), there are no FPS drops, no problems with BGM even using HLE|tester=Dchilo}}
{{testing/entry|revision=4.0-9327|OS=Windows 10|CPU=AMD A10-8700P @ 1.8GHz|GPU=AMD Radeon R6 Graphics|result=Runs at 60 fps with V-sync, 3x Native Resolution for 1080p, Anti-Aliasing 4x MSAA|tester=EricMcCloud}}
{{testing/entry|revision=4.0-9327|OS=Windows 10|CPU=AMD A10-8700P @ 1.8 GHz|GPU=AMD Radeon R6 Graphics|result=Runs at 60 fps with V-sync, 3x Native Resolution for 1080p, Anti-Aliasing 4x MSAA|tester=EricMcCloud}}
{{testing/entry|revision=5.0-17995|OS=Manjaro 21.3|CPU=AMD Ryzen 5 5600X @ 3.7 GHz|GPU=NVIDIA GeForce RTX 3080|result=Runs at 60 fps with V-sync, 3x Native Resolution for 1080p, Anti-Aliasing 8x MSAA, Antisotropic Filtering 8x, Per pixel lighting|tester=Dashboy1998}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=zobarlhX8Ak|cap1=Dolphin Emulator 4.0 - Mario Party 6 (1080p HD) - Nintendo GameCube
|vid1=zobarlhX8Ak|cap1=Dolphin Emulator 4.0 - Mario Party 6 (1080p HD) - Nintendo GameCube
|vid2=PGbr-OvanaQ|cap2=Mario Party 6 on Dolphin Emu (720p HD)
|vid2=sV7NFEktjRc|cap2=Mario Party 6 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=sV7NFEktjRc|cap3=Mario Party 6 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}