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|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller, GameCube Microphone | |input = GameCube Controller, GameCube Microphone | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-mario-party-6 | ||
}} | }} | ||
'''''Mario Party 6''''' | '''''Mario Party 6''''' builds upon the style and mechanics of its predecessors by offering furious four-player fun rooted in board game mechanics. The new additions in ''Mario Party 6'' include day and night cycles, new characters and mini-games, and of course, the new microphone. Two of the new characters, named Brighton (a sun) and Twila (a crescent moon) get into a heated debate over who's better. The dispute creates a day/night dichotomy that comes into play whenever playing on any of the six game boards. When you're ready to play, a pop-up book springs open and highlights your options. Party Mode is where you'll find the different board games, which you can play solo or with friends. Instead of just collecting stars, though, each board features different objectives. ''Mario Party 6'' features over 80 different mini-games. | ||
== Emulation Information == | == Emulation Information == | ||
=== Microphone Configuration === | |||
To enable Mic support go to Options → Configure → GameCube, and set Slot B to "Mic". Set its button to GCN Pad 2, it does not work on Pad 1. | |||
=== Network Mic === | === Network Mic === | ||
Dolphin is currently unable to support microphone input with networked play. | Dolphin is currently unable to support microphone input with networked play. This can be worked around by reconfiguring the Mic to use a controller input under the games options menu. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Mowtown</s> === | === <s>Mowtown</s> === | ||
When the Mini-game "Mowtown" begins, the grass texture will delay a few seconds to update, making the players' progress invisible for a while. This can be fixed by set the '''Texture Cache Accuracy''' to "Medium" or "Safe". | When the Mini-game "Mowtown" begins, the grass texture will delay a few seconds to update, making the players' progress invisible for a while. This can be fixed by set the '''Texture Cache Accuracy''' to "Medium" or "Safe". Refer {{issue|10703}}. Fixed in {{Revision|5.0-7714}}. | ||
}}}} | }}}} | ||
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=== 60Hz AR Codes === | === 60Hz AR Codes === | ||
==== PAL[ | ==== PAL[https://www.gc-forever.com/forums/viewtopic.php?f=38&t=1938] ==== | ||
<pre>Enable 60Hz Mode [Ralf] | <pre>Enable 60Hz Mode [Ralf] | ||
3ZDD-J2N6-QEHFH | 3ZDD-J2N6-QEHFH | ||
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{{VersionCompatibilityVersion|3.0-176|****|Microphone support added}} | {{VersionCompatibilityVersion|3.0-176|****|Microphone support added}} | ||
{{VersionCompatibilityVersion|4.0-1706|****|Battle Bridge finally fixed}} | {{VersionCompatibilityVersion|4.0-1706|****|Battle Bridge finally fixed}} | ||
{{VersionCompatibilityVersion|5.0-17714|*****|Texture cache accuracy for Mowtown corrected}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5769|OS=Windows XP|CPU=Intel E5200 @ 3. | {{testing/entry|revision=5769|OS=Windows XP|CPU=Intel E5200 @ 3.37 GHz|GPU=ATI Radeon HD 4670|result=[https://www.youtube.com/watch?v=PGbr-OvanaQ Mario Party 6 on Dolphin Emu (720p HD)]|tester=momkey78}} | ||
{{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ | {{testing/entry|revision=7442|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3 GHz|GPU=AMD Radeon HD 6970|result=100% Speed, Perfect|tester=FHaze}} | ||
{{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Celeron E3300 @ 2. | {{testing/entry|revision=7483|OS=Windows 7|CPU=Intel Celeron E3300 @ 2.5 GHz|GPU=NVIDIA GeForce GT 240|result=Nearly perfect. Slows down a bit in some minigames.|tester=EliasYFGM}} | ||
{{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2. | {{testing/entry|revision=7687|OS=Windows 7|CPU=AMD Athlon 64 X2 4400 @ 2.2 GHz|GPU=NVIDIA GeForce GT 440|result=Perfect|tester=Endres}} | ||
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=Intel Core i5-2300 @ | {{testing/entry|revision=3.0-427|OS=Windows 7|CPU=Intel Core i5-2300 @ 3 GHz|GPU=NVIDIA GeForce GT 430|result=Perfect, some mini games have graphical glitches though.|tester=MiniBolt}} | ||
{{testing/entry|revision=3.0-710|OS=Windows 7|CPU=Intel Core i3-2100 @ 3. | {{testing/entry|revision=3.0-710|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=AMD Radeon 7850|result=Almost perfect. 60FPS. Minor audio problems. One minigame will crash the game.|tester=Poply}} | ||
{{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2. | {{testing/entry|revision=3.5-290|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3 GHz|GPU=NVIDIA GeForce 410M|result=Playable, (as in Mario Party 5) problems for music playback, no problem graphics (OpenGL) and full speed|tester=Dratal}} | ||
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2330M @ 2. | {{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2330M @ 2.2 GHz|GPU=Intel HD Graphics 3000|result=Playable at full 60FPS when using DPS HLE emulation, but the BGM will stop playing.|tester=Oddlyoko2K}} | ||
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-2500K @ | {{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4 GHz|GPU=AMD Radeon HD 7850|result=Runs at full speed (50FPS PAL), there are no FPS drops, no problems with BGM even using HLE|tester=Dchilo}} | ||
{{testing/entry|revision=4.0-9327|OS=Windows 10|CPU=AMD A10-8700P @ 1. | {{testing/entry|revision=4.0-9327|OS=Windows 10|CPU=AMD A10-8700P @ 1.8 GHz|GPU=AMD Radeon R6 Graphics|result=Runs at 60 fps with V-sync, 3x Native Resolution for 1080p, Anti-Aliasing 4x MSAA|tester=EricMcCloud}} | ||
{{testing/entry|revision=5.0-17995|OS=Manjaro 21.3|CPU=AMD Ryzen 5 5600X @ 3.7 GHz|GPU=NVIDIA GeForce RTX 3080|result=Runs at 60 fps with V-sync, 3x Native Resolution for 1080p, Anti-Aliasing 8x MSAA, Antisotropic Filtering 8x, Per pixel lighting|tester=Dashboy1998}} | |||
{{testing/end}} | {{testing/end}} | ||
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{{VideoGallery | {{VideoGallery | ||
|vid1=zobarlhX8Ak|cap1=Dolphin Emulator 4.0 - Mario Party 6 (1080p HD) - Nintendo GameCube | |vid1=zobarlhX8Ak|cap1=Dolphin Emulator 4.0 - Mario Party 6 (1080p HD) - Nintendo GameCube | ||
|vid2= | |vid2=sV7NFEktjRc|cap2=Mario Party 6 on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
}} | }} | ||