Mario Party 8: Difference between revisions

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Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on backend and settings.
Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on backend and settings.
*With EFB to Texture on all backends, the paint will work properly, but the paint will not disappear when it should and build up constantly. Speedy Graffiti can be completed regardless, but Breakneck Building cannot be cleared with EFB to Texture.
*With EFB to Texture on all backends, the paint will work properly, but the paint will not disappear when it should and build up constantly. Speedy Graffiti can be completed regardless, but Breakneck Building cannot be cleared with EFB to Texture.
*With EFB to Ram in OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however.
*With EFB to RAM in OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however.
To play the painting minigames accurately use D3D11 with EFB to Ram. See {{issue|5477}}.
To play the painting minigames accurately use D3D11 with EFB to Ram. See {{issue|5477}}.