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We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== D3D12 + SSAA Crash === | === D3D12 + SSAA Crash === | ||
When using the D3D12 Graphics Backend with the SSAA enhancement enabled, the game will crash when loading any sport. | When using the D3D12 Graphics Backend with the SSAA enhancement enabled, the game will crash when loading any sport. In order to prevent this, either disable SSAA, or change to a different graphics backend. | ||
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 580|result= Menus invisible with DirectX 9. Stuttering and significant FPS loss with LLE enabled. Perfect with DirectX 11 and HLE.|tester=Drezus}} | {{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i7-2700K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 580|result= Menus invisible with DirectX 9. Stuttering and significant FPS loss with LLE enabled. Perfect with DirectX 11 and HLE.|tester=Drezus}} | ||
{{testing/entry|revision=3.5-1070|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS constant with DX11 and HLE. | {{testing/entry|revision=3.5-1070|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=NVIDIA GeForce GTX 650|result=60FPS constant with DX11 and HLE. Good on 3x Native, probably could do 4x with these specs. DX9 still has invisible textures.|tester=tommyB}} | ||
{{testing/entry|revision=5.0-16517|OS=Windows 10|CPU=AMD | {{testing/entry|revision=5.0-16517|OS=Windows 10|CPU=AMD 5950X|GPU=NVIDIA GeForce GTX 1070|result=Game plays absolutely perfectly. Used Emulated Wii Remote with a Real Wii Remote over Emulated Controller. Single Core was used, though this game does not appear to be dual core sensitive.|tester=JMC4789}} | ||
{{testing/end}} | {{testing/end}} | ||