Mario Super Sluggers: Difference between revisions

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== Problems ==
== Problems ==
=== Sound Desyncs ===
The musical instruments may desync with one another with DSP HLE. Desyncs can lead to game freezes. Use [[DSP LLE]] to fix it.
=== Captain Stare-offs black screen ===
At the beginning of each game, the screen is divided and the two captains "stare off" before one throws the ball at the other. With EFB to Texture, the viewports that would show the captains show nothing but blackness. Use EFB to Ram to see them.


=== Neon Sign Minigame ===
=== Neon Sign Minigame ===
During the Neon Sign minigame, the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the minigame. This problem could be prevented in the past by turning on "Disable Per-pixel Depth", but that option was removed in {{revision|3.5-147}}. See {{issue|6013}}.
During the Neon Sign minigame, the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the minigame. This problem could be prevented in the past by turning on "Disable Per-pixel Depth", but that option was removed in {{revision|3.5-147}}. See {{issue|6013}}.
=== Sound Desyncs ===
The musical instruments may desync with one another with DSP HLE. Desyncs can lead to game freezes. Use [[DSP LLE]] to fix it.


=== Shaking ===
=== Shaking ===
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|gfxbackend = DX9 or OpenGL
|gfxbackend = DX9 or OpenGL
|gfxbackendnotes = DX11 has a shaking issue
|gfxbackendnotes = DX11 has a shaking issue
|efbscaledcopy = Ram
|efbscaledcopynotes = Needed for "stare-offs"
|dspengine = DSP-LLE
|dspengine = DSP-LLE
|dspenginenotes = Fixes music desyncs
|dspenginenotes = Fixes music desyncs