Mario Superstar Baseball: Difference between revisions

Deleted "Incorrect Character Shadows in D3D11". Apparently fixed before 4.0 (see issue 6012).
(Deleted "Incorrect Character Shadows in D3D11". Apparently fixed before 4.0 (see issue 6012).)
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{{Image|Mario Superstar Baseball Blackness-Shadow HW.jpg|Incorrect shadowing and stands on a HW backend|}}
{{Image|Mario Superstar Baseball Blackness-Shadow HW.jpg|Incorrect shadowing and stands on a HW backend|}}
{{Image|Mario Superstar Baseball Blackness-Shadow SW.jpg|Software renders correctly, but has a black bar|br}}
{{Image|Mario Superstar Baseball Blackness-Shadow SW.jpg|Software renders correctly, but has a black bar|br}}
=== Incorrect Character Shadows in D3D11 ===
With D3D11 character shadows will display bizzarely with EFB to Ram. EFB to Texture in D3D11 shows no shadows at all. See {{issue|6012}}.


== Configuration ==
== Configuration ==