Mega Man 9: Difference between revisions
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(→Configuration: I believe this works fine with OpenGL as well) |
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|recompiler = | |recompiler = | ||
|recompilernotes = | |recompilernotes = | ||
|graphicsplugin = | |graphicsplugin = | ||
|graphicspluginnotes = | |graphicspluginnotes = | ||
|forcefilter = | |forcefilter = | ||
|forcefilternotes = | |forcefilternotes = | ||
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|cpuefbaccess = | |cpuefbaccess = | ||
|cpuefbaccessnotes = | |cpuefbaccessnotes = | ||
|safetexturecache = Fast | |safetexturecache = Fast | ||
|safetexturecachenotes = | |safetexturecachenotes = Fixes background graphics | ||
|efbscaledcopy = | |efbscaledcopy = | ||
|efbscaledcopynotes = | |efbscaledcopynotes = | ||
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|efbcopynotes = Must be set to see the graphics | |efbcopynotes = Must be set to see the graphics | ||
|xfb = On | |xfb = On | ||
|xfbnotes = | |xfbnotes = Fixes flickery graphics | ||
|realxfb = | |realxfb = | ||
|realxfbnotes = | |realxfbnotes = |
Revision as of 16:35, 22 August 2010
Mega Man 9 | |
---|---|
Developer(s) | Inti Creates, Capcom |
Publisher(s) | Capcom |
Series | Mega Man |
Platform(s) | WiiWare |
Genre(s) | Platform, Action |
Mode(s) | Single-player |
Input methods | Wii Remote, Gamepad |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Mega Man 9 is a platform game developed by Capcom and Inti Creates. It is the ninth game in the original Mega Man series, and the first series re-release (not counting spin-offs) since the 1998 game and 2002 release of Mega Man & Bass. The game was published by Capcom in 2008 on the PlayStation Network, WiiWare and Xbox Live Arcade. Mega Man 9 continues Mega Man's fight against Dr. Wily and his robot creations.
Problems
Graphical glitches but it's playable.
- Megaman9-screenshot1.jpg
Start
- Megaman9-screenshot2.jpg
Stage select
- Megaman9-screenshot3.jpg
Gameplay
Configuration
This title does not need non-default settings to run properly.
Other Notes
- Resolution: An even multiple of 640x480 (i.e. 1280x960, 1920x1140, etc.). Recent releases appear to need a slight adjustment from these values.
- EFB Scale: Set this to Auto (Integral), not Auto (fractional). If this is set wrongly you'll get horizontal lines across the screen.