Mega Man Network Transmission: Difference between revisions
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(→Problems: - Ensure Fog is Enabled) |
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|gfxbackend = Direct3D11 | |gfxbackend = Direct3D11 | ||
|gfxbackendnotes = Direct3D9 and OpenGL have graphical glitches | |gfxbackendnotes = Direct3D9 and OpenGL have graphical glitches | ||
|disablefog = False | |||
|disablefognotes = Disabling fog will make backgrounds too vibrant | |||
|dspengine = DSP LLE Recompiler | |dspengine = DSP LLE Recompiler | ||
|dspenginenotes = Using DSP HLE results in the opening cutscene playing very slowly. Game may be more stable using LLE instead of HLE, requires further playtesting. | |dspenginenotes = Using DSP HLE results in the opening cutscene playing very slowly. Game may be more stable using LLE instead of HLE, requires further playtesting. |