Metal Arms: Glitch in the System: Difference between revisions

Tested and updated
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(Tested and updated)
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== Problems ==
== Problems ==
When the internal resolution is set to anything besides native, there is the potential for some pre-rendered cut-scenes to only display either a white or black screen while the audio for the clip continues to play normally.


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.5-1918|OS=Windows 7 x64|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester= }}
{{testing/entry|revision=3.5-1918|OS=Windows 7 x64|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester= }}
{{testing/entry|revision=4.0-5058|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/entry|revision=4.0-5058|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/entry|revision=5.0-rc-1|OS=Windows 10 x64|CPU=4670k (stock @3.4GHz)|GPU=R9 280x|result=Audio is fine, minor shadow glitches, still some lag to deal with when more than a few units are on screen|tester=Riveted}}
{{testing/end}}
{{testing/end}}


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