3,800
edits
(RegExp Mass Edit, Template:Problems implementation) |
m (→Testing: General maintenance with AutoWikiBrowser in Bot mode) |
||
(23 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|image = [[File:MetalArms.jpg|300px]] | |||
|developer = Swingin' Ape Studios, Mass Media | |developer = Swingin' Ape Studios, Mass Media | ||
|publisher = Vivendi Games | |publisher = Vivendi Games | ||
|released = {{vgrelease|NA=November 18, 2003|EU=December 5, 2003}} | |released = {{vgrelease|NA=November 18, 2003|EU=December 5, 2003}} | ||
|genre = Third-person shooter | |genre = Third-person shooter | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = https://forums.dolphin-emu.org/Thread-gc-metal-arms-glitch-in-the-system | |||
|forumlink = | |||
}} | }} | ||
Line 13: | Line 13: | ||
== Problems == | == Problems == | ||
{{Problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Cut Scenes</s> === | |||
Since a TMEM emulation issue introduced in {{revision|5.0-4703}} videos are broken regardless of settings. They typically will only display a white or black screen while the audio for the clip plays normally. Refer {{issue|11164}}. This has been fixed by {{revision|5.0-15294}}. | |||
{{YouTube|iUgAU-Brj-A|Broken movies|br}} | |||
}} | }}}} | ||
== Enhancements == | |||
=== HD Texture Pack === | |||
The Gamecube version of the game has worse textures. This is remedied by the [https://forums.dolphin-emu.org/Thread-metal-arms-mapping-project Metal Arms Mapping Project], which uses textures sourced from the Xbox version and directly from a developer. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|internalres = 1x | |||
|internalresnotes = Avoid cut-scene problems | |||
}} | }} | ||
Line 32: | Line 40: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=Intel Core i5-3570K @ 4. | {{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2 GHz|GPU=AMD Radeon HD 6870|result=Runs perfectly at 1x IR so far.|tester=G1zstar}} | ||
{{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester=}} | {{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester=}} | ||
{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4. | {{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}} | ||
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5- | {{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=AMD R9 280X|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve 60FPS by using OpenGL backend, and setting power profile to "Prefer maximum performance" in NVIDIA control panel.|tester=ALTON}} | |||
{{testing/end}} | {{testing/end}} | ||