Metal Gear Solid: The Twin Snakes: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-metal-gear-solid-the-twin-snakes
|forumlink = https://forums.dolphin-emu.org/Thread-gc-metal-gear-solid-the-twin-snakes
}}
}}


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{{testing/entry|revision=3.5-1123|OS=Windows 7|CPU=Intel Core i5 @ 2.7 GHz|GPU=ATI Radeon HD 5750|result=Better than previous builds "out of the box". Stable and 30FPS. Slight audio cracking and popping.|tester=TonyTheTerrible}}
{{testing/entry|revision=3.5-1123|OS=Windows 7|CPU=Intel Core i5 @ 2.7 GHz|GPU=ATI Radeon HD 5750|result=Better than previous builds "out of the box". Stable and 30FPS. Slight audio cracking and popping.|tester=TonyTheTerrible}}
{{testing/entry|revision=3.5-1154|OS=Windows 10|CPU=Intel Core i3-2110 CPU @ 3.1 GHz|GPU=NVIDIA GeForce GTX 650|result= The only revision I could use to get this game to a playable state, as of the time I typed this. Near-flawless cutscenes with occasional slowdown. Gameplay near-flawless, but subject to slowdown when left on long enough and/or in a gun fight with enough people shooting at you. LLE to prevent cutscene crashes, though using HLE, crashes are much less common than other revisions, but not unheard of. Tested until the end of the cutscenes after fighting Ocelot. The only Live-action sequence during said cutscene (When Baker explains how the nuclear waste is being stored away poorly) is prone to slowdowns/audio cutting off every few seconds and video freezes. Subtitles keep going as normal however, so it stays bearable. Restart the game frequently, as the audio becomes progressively more static.|tester=Pokefrazer}}
{{testing/entry|revision=3.5-1154|OS=Windows 10|CPU=Intel Core i3-2110 CPU @ 3.1 GHz|GPU=NVIDIA GeForce GTX 650|result= The only revision I could use to get this game to a playable state, as of the time I typed this. Near-flawless cutscenes with occasional slowdown. Gameplay near-flawless, but subject to slowdown when left on long enough and/or in a gun fight with enough people shooting at you. LLE to prevent cutscene crashes, though using HLE, crashes are much less common than other revisions, but not unheard of. Tested until the end of the cutscenes after fighting Ocelot. The only Live-action sequence during said cutscene (When Baker explains how the nuclear waste is being stored away poorly) is prone to slowdowns/audio cutting off every few seconds and video freezes. Subtitles keep going as normal however, so it stays bearable. Restart the game frequently, as the audio becomes progressively more static.|tester=Pokefrazer}}
{{testing/entry|revision=3.5-1344|OS=Windows 8|CPU=AMD Phenom II X4 955 @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=Full speed gameplay, perfect gameplay. FPS stable at 50-52FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click -> properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2. |tester=Alexbeav}}
{{testing/entry|revision=3.5-1344|OS=Windows 8|CPU=AMD Phenom II X4 955 @ 3.4 GHz|GPU=AMD Radeon HD 6950|result=Full speed gameplay, perfect gameplay. FPS stable at 50-52FPS, 25-27 on cutscenes, playing perfectly. My settings : VBEAM speed hack enabled (right click properties on the ROM). Config : Framelimit = "Audio" & "Limit by FPS". GFX = D3D9, 1920x1080, Stretch to window, Internal Resolution = "Auto (Multiple of 640x528)", 4xMSAA, 8xAF, Scaled EFB. NO widescreen hack or you'll get double screen on cutscenes and general graphic glitches, use "stretch to window" instead. For hacks, EFB copy to RAM, accuracy fast will suffice. For DSP use LLE, On Dedicated Thread, XAudio2. |tester=Alexbeav}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4710MQ @ 3.4 GHz|GPU=NVIDIA GeForce GTX 860M|result=Perfect all the way through save for some crackling audio and jerky framerate during certain live-action footage. Tested at 2X native with the OpenMP hack on. All other options on default.|tester=Andy}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4710MQ @ 3.4 GHz|GPU=NVIDIA GeForce GTX 860M|result=Perfect all the way through save for some crackling audio and jerky framerate during certain live-action footage. Tested at 2X native with the OpenMP hack on. All other options on default.|tester=Andy}}
{{testing/entry|revision=4.0-146|OS=Windows 7|CPU=Intel Core i7-920 @ 2.7 GHz|GPU=ATI Radeon HD 5850|result=Full speed. But there are a few cases where there's annoying bugs/crashes. In particular is the fight with the stealth soldiers in the elevator. They will most of the time end up not spawning at all, causing you to reload multiple times until they do. Another thing I'm currently stuck at is the fight with Vulcan Raven (2nd battle, inside the frozen hangar). It crashes the emulator the moment Raven starts to shoot his minigun.|tester=Ryudo}}
{{testing/entry|revision=4.0-146|OS=Windows 7|CPU=Intel Core i7-920 @ 2.7 GHz|GPU=ATI Radeon HD 5850|result=Full speed. But there are a few cases where there's annoying bugs/crashes. In particular is the fight with the stealth soldiers in the elevator. They will most of the time end up not spawning at all, causing you to reload multiple times until they do. Another thing I'm currently stuck at is the fight with Vulcan Raven (2nd battle, inside the frozen hangar). It crashes the emulator the moment Raven starts to shoot his minigun.|tester=Ryudo}}