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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Metroid_Other_M.jpg|300px]] | ||
|developer | |developer = Nintendo, Team Ninja, D-Rockets | ||
|publisher | |publisher = Nintendo | ||
|released | |series = Metroid | ||
|released = {{vgrelease|NA=August 31, 2010|JP/AUS|September 2, 2010}}{{vgrelease|EU=September 3, 2010}} | |||
|genre | |genre = Action-adventure, Third-person shooter | ||
|modes | |modes = Single-player | ||
|input | |input = Wii Remote | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-other-m--25927 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
=== | == Enhancements == | ||
=== Remove 4:3 Borders === | |||
When the Wii Aspect Ratio is set to 4:3, the game will remain in 16:9 with black borders on the top & bottom added as the game was designed for 16:9 only. The following codes will expand the vertical FOV in-order eliminate the black borders to display the screen in 4:3 (if set on the Wii settings), but the HUD including FMVS remain stretched on 16:9. | |||
==== NTSC-U ==== | |||
<pre> | |||
04103f94 C0A28B10 | |||
C2103F7C 00000002 | |||
C2228B10 EFB100B2 | |||
60000000 00000000 | |||
C213EB88 00000005 | |||
2C000000 4082000C | |||
60000001 48000008 | |||
60000002 98028BEF | |||
C8828E58 60000000 | |||
60000000 00000000 | |||
C213ECF0 0000000D | |||
886D9042 2C030000 | |||
40820028 3E803F40 | |||
92828B10 3E803F80 | |||
92828B0C 38600001 | |||
986D9042 38600000 | |||
98620000 48000030 | |||
8A628BEF 2C130001 | |||
41820008 98620000 | |||
88620000 2C030000 | |||
4182FFC4 3E803F80 | |||
92828B10 3E803F80 | |||
92828B0C 886D9042 | |||
60000000 00000000 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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{{VersionCompatibilityVersion|6895|****|Linux freeze fixed}} | {{VersionCompatibilityVersion|6895|****|Linux freeze fixed}} | ||
{{VersionCompatibilityVersion|4.0-46|*****|"Emulate Format Changes" issue addressed}} | {{VersionCompatibilityVersion|4.0-46|*****|"Emulate Format Changes" issue addressed}} | ||
{{VersionCompatibilityVersion|4.0-9154|****|Boot Regressions; requires LLE audio}} | |||
{{VersionCompatibilityVersion|4.0-9207|*****|Boot error fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=7121|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo 6400|GPU=ATI Radeon HD 4850|result=Perfect.}} | {{testing/entry|revision=7121|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo 6400|GPU=ATI Radeon HD 4850|result=Perfect.}} | ||
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7|GPU=ATI Radeon HD 5750|result=Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.}} | {{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7|GPU=ATI Radeon HD 5750|result=Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.}} | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game.|tester=Aldaris}} | |||
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100%. Slight Wii Remote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate.|tester=MegaJump}} | |||
{{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}} | {{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}} | ||
{{testing/entry|revision=3.0-191|OS=Windows 7|CPU=Intel Core 2 Duo 960|GPU=AMD Radeon HD 5870|result=Crash at end of the second cutscene (i.e. post training).|tester=Kolano}} | {{testing/entry|revision=3.0-191|OS=Windows 7|CPU=Intel Core 2 Duo 960|GPU=AMD Radeon HD 5870|result=Crash at end of the second cutscene (i.e. post training).|tester=Kolano}} | ||
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were needed to fix "Okay looking good" problem.|tester=Helvetica}} | {{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were needed to fix "Okay looking good" problem.|tester=Helvetica}} | ||
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Small bug with certain effects.|tester=Robson}} | Small bug with certain effects.|tester=Robson}} | ||
{{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}} | {{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i5-6200U @ 2.4GHz|GPU=NVIDIA GeForce 940M|result=On all default settings the game is totally playable; increasing resolution output or adding anti-aliasing drops frames; framerate will occasionally dip without any explicit reason; it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. Game remains playable despite these minor quips. Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another.|tester=Skyfellow}} | |||
{{testing/end}} | {{testing/end}} | ||
edits