Metroid: Other M: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Metroid_Other_M.jpg|300px|Metroid: Other M]]
|image     = [[File:Metroid_Other_M.jpg|300px]]
|developer     = Nintendo, Team Ninja, D-Rockets
|developer = Nintendo, Team Ninja, D-Rockets
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|NA=August 31, 2010|JP/AUS|September 2, 2010}}{{vgrelease|EU=September 3, 2010}}
|series    = Metroid
|series        = ''Metroid''
|released = {{vgrelease|NA=August 31, 2010|JP/AUS|September 2, 2010}}{{vgrelease|EU=September 3, 2010}}
|genre         = Action-adventure, Third-person shooter
|genre     = Action-adventure, Third-person shooter
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote
|input     = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-metroid-other-m--25927
|forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-other-m--25927
}}
}}


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== Problems ==
== Problems ==
=== Audio Stuttering ===
{{Problems|{{#vardefineecho:problems|
<!--Tested against 4.0-273, Windows 7-->
Using the OpenAL audio backend in combination with the Direct3d backend seems to result in audio stuttering, even when apparently running at full speed. This can be resolved by combining Direct3d with the XAudio backend.


=== {{s}}Psychedelic Graphics Post Savestate Load{{/s}} ===
}}}}
For revisions around {{revision|4.0-273}} with the OpenGL backend, post using an in game save state the graphics may be in a psychedelic state with incorrect colors. This may be related to a combination of AA/Filtering settings, though issues seem to be resolved when using the Direct3d backend and similar settings. Seems to be resolved in newer 4.0 revisions.


=== {{s}}Black Cutscenes{{/s}} ===
== Enhancements ==
Cutscenes are black unless "Ignore Format Changes" is unchecked. Forced in the GameINI by {{revision|4.0-46}}.
=== Remove 4:3 Borders ===
When the Wii Aspect Ratio is set to 4:3, the game will remain in 16:9 with black borders on the top & bottom added as the game was designed for 16:9 only. The following codes will expand the vertical FOV in-order eliminate the black borders to display the screen in 4:3 (if set on the Wii settings), but the HUD including FMVS remain stretched on 16:9.
==== NTSC-U ====
<pre>
04103f94 C0A28B10
C2103F7C 00000002
C2228B10 EFB100B2
60000000 00000000
C213EB88 00000005
2C000000 4082000C
60000001 48000008
60000002 98028BEF
C8828E58 60000000
60000000 00000000
C213ECF0 0000000D
886D9042 2C030000
40820028 3E803F40
92828B10 3E803F80
92828B0C 38600001
986D9042 38600000
98620000 48000030
8A628BEF 2C130001
41820008 98620000
88620000 2C030000
4182FFC4 3E803F80
92828B10 3E803F80
92828B0C 886D9042
60000000 00000000
</pre>


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|6895|****|Linux freeze fixed}}
{{VersionCompatibilityVersion|6895|****|Linux freeze fixed}}
{{VersionCompatibilityVersion|4.0-46|*****|"Emulate Format Changes" issue addressed}}
{{VersionCompatibilityVersion|4.0-46|*****|"Emulate Format Changes" issue addressed}}
{{VersionCompatibilityVersion|4.0-9154|****|Boot Regressions; requires LLE audio}}
{{VersionCompatibilityVersion|4.0-9207|*****|Boot error fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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Small bug with certain effects.|tester=Robson}}
Small bug with certain effects.|tester=Robson}}
{{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i5-6200U @ 2.4GHz|GPU=NVIDIA GeForce 940M|result=On all default settings the game is totally playable; increasing resolution output or adding anti-aliasing drops frames; framerate will occasionally dip without any explicit reason; it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. Game remains playable despite these minor quips. Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another.|tester=Skyfellow}}
{{testing/end}}
{{testing/end}}


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