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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Metroid_Other_M.jpg|300px]] | ||
|developer | |developer = Nintendo, Team Ninja, D-Rockets | ||
|publisher | |publisher = Nintendo | ||
|released | |series = Metroid | ||
|released = {{vgrelease|NA=August 31, 2010|JP/AUS|September 2, 2010}}{{vgrelease|EU=September 3, 2010}} | |||
|genre | |genre = Action-adventure, Third-person shooter | ||
|modes | |modes = Single-player | ||
|input | |input = Wii Remote | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-other-m--25927 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== Remove 4:3 Borders === | |||
=== | When the Wii Aspect Ratio is set to 4:3, the game will remain in 16:9 with black borders on the top & bottom added as the game was designed for 16:9 only. The following codes will expand the vertical FOV in-order eliminate the black borders to display the screen in 4:3 (if set on the Wii settings), but the HUD including FMVS remain stretched on 16:9. | ||
==== NTSC-U ==== | |||
<pre> | |||
=== | 04103f94 C0A28B10 | ||
C2103F7C 00000002 | |||
C2228B10 EFB100B2 | |||
60000000 00000000 | |||
C213EB88 00000005 | |||
2C000000 4082000C | |||
60000001 48000008 | |||
60000002 98028BEF | |||
C8828E58 60000000 | |||
60000000 00000000 | |||
C213ECF0 0000000D | |||
886D9042 2C030000 | |||
40820028 3E803F40 | |||
92828B10 3E803F80 | |||
92828B0C 38600001 | |||
986D9042 38600000 | |||
98620000 48000030 | |||
8A628BEF 2C130001 | |||
41820008 98620000 | |||
88620000 2C030000 | |||
4182FFC4 3E803F80 | |||
92828B10 3E803F80 | |||
92828B0C 886D9042 | |||
60000000 00000000 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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{{VersionCompatibilityVersion|6895|****|Linux freeze fixed}} | {{VersionCompatibilityVersion|6895|****|Linux freeze fixed}} | ||
{{VersionCompatibilityVersion|4.0-46|*****|"Emulate Format Changes" issue addressed}} | {{VersionCompatibilityVersion|4.0-46|*****|"Emulate Format Changes" issue addressed}} | ||
{{VersionCompatibilityVersion|4.0- | {{VersionCompatibilityVersion|4.0-9154|****|Boot Regressions; requires LLE audio}} | ||
{{VersionCompatibilityVersion|4.0-9207|*****|Boot error fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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Small bug with certain effects.|tester=Robson}} | Small bug with certain effects.|tester=Robson}} | ||
{{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}} | {{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i5-6200U @ 2.4GHz|GPU=NVIDIA GeForce 940M|result=On all default settings the game is totally playable; increasing resolution output or adding anti-aliasing drops frames; framerate will occasionally dip without any explicit reason; it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. Game remains playable despite these minor quips. Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another.|tester=Skyfellow}} | |||
{{testing/end}} | {{testing/end}} | ||
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