Metroid: Other M: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Metroid_Other_M.jpg|300px|Metroid: Other M]]
|image     = [[File:Metroid_Other_M.jpg|300px]]
|developer     = Nintendo, Team Ninja, D-Rockets
|developer = Nintendo, Team Ninja, D-Rockets
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{vgrelease|NA=August 31, 2010|JP/AUS|September 2, 2010}}{{vgrelease|EU=September 3, 2010}}
|series    = Metroid
|series        = ''Metroid''
|released = {{vgrelease|NA=August 31, 2010|JP/AUS|September 2, 2010}}{{vgrelease|EU=September 3, 2010}}
|genre         = Action-adventure, Third-person shooter
|genre     = Action-adventure, Third-person shooter
|modes         = Single-player
|modes     = Single-player
|input         = Wii Remote
|input     = Wii Remote
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-metroid-other-m--25927
|forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-other-m--25927
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Game Does Not Boot</s> ===
As of {{revision|4.0-9154}} the game has trouble booting.  On HLE audio, Clocking the CPU to 200% during the boot process will usually get it to boot fine.  It can be clocked to normal after that point.  On DSP-LLE, the game will boot after ~12 seconds of hanging on the Wiimote screen and suffer no further issues.  Builds prior to {{revision|4.0-9154}} do not have this issue. Fixed by {{revision|4.0-9207}}.


}}}}
}}}}
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== Enhancements ==
== Enhancements ==
=== Remove 4:3 Borders ===
=== Remove 4:3 Borders ===
When the Wii Aspect Ratio is set to 4:3, the game will remain in 16:9 with black borders on the top & bottom added as the game was designed for 16:9 only. The following codes will expand the vertical FOV in-order eliminate the black borders to display the screen in 4:3, but the HUD remains stretched on 16:9.
When the Wii Aspect Ratio is set to 4:3, the game will remain in 16:9 with black borders on the top & bottom added as the game was designed for 16:9 only. The following codes will expand the vertical FOV in-order eliminate the black borders to display the screen in 4:3 (if set on the Wii settings), but the HUD including FMVS remain stretched on 16:9.
==== NTSC-U ====
==== NTSC-U ====
<pre>
<pre>
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Small bug with certain effects.|tester=Robson}}
Small bug with certain effects.|tester=Robson}}
{{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel i5-6200U @ 2.4GHz|GPU=NVIDIA GeForce 940M|result=On all default settings the game is totally playable; increasing resolution output or adding anti-aliasing drops frames; framerate will occasionally dip without any explicit reason; it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. Game remains playable despite these minor quips. Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another.|tester=Skyfellow}}
{{testing/end}}
{{testing/end}}


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