Metroid: Other M: Difference between revisions

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Using the OpenAL audio backend in combination with the Direct3d backend seems to result in audio stuttering, even when apparently running at full speed. This can be resolved by combining Direct3d with the XAudio backend.
Using the OpenAL audio backend in combination with the Direct3d backend seems to result in audio stuttering, even when apparently running at full speed. This can be resolved by combining Direct3d with the XAudio backend.


=== <s>Psychedelic Graphics Post Savestate Load</s> ===
=== {{s}}Psychedelic Graphics Post Savestate Load{{/s}} ===
For revisions around {{revision|4.0-273}} with the OpenGL backend, post using an in game save state the graphics may be in a psychedelic state with incorrect colors. This may be related to a combination of AA/Filtering settings, though issues seem to be resolved when using the Direct3d backend and similar settings. Seems to be resolved in newer 4.0 revisions.
For revisions around {{revision|4.0-273}} with the OpenGL backend, post using an in game save state the graphics may be in a psychedelic state with incorrect colors. This may be related to a combination of AA/Filtering settings, though issues seem to be resolved when using the Direct3d backend and similar settings. Seems to be resolved in newer 4.0 revisions.


=== <s>Black Cutscenes</s> ===
=== {{s}}Black Cutscenes{{/s}} ===
Cutscenes are black unless "Ignore Format Changes" is unchecked. Forced in the GameINI by {{revision|4.0-46}}.
Cutscenes are black unless "Ignore Format Changes" is unchecked. Forced in the GameINI by {{revision|4.0-46}}.