Metroid: Other M: Difference between revisions

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{{testing/entry|revision=7121|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo 6400|GPU=ATI Radeon HD 4850|result=Perfect.}}
{{testing/entry|revision=7121|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo 6400|GPU=ATI Radeon HD 4850|result=Perfect.}}
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7|GPU=ATI Radeon HD 5750|result=Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.}}
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7|GPU=ATI Radeon HD 5750|result=Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game.|tester=Aldaris}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100%. Slight Wii Remote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100%. Slight Wii Remote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate.|tester=MegaJump}}
{{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game.|tester=Aldaris}}
{{testing/entry|revision=3.0-191|OS=Windows 7|CPU=Intel Core 2 Duo 960|GPU=AMD Radeon HD 5870|result=Crash at end of the second cutscene (i.e. post training).|tester=Kolano}}
{{testing/entry|revision=3.0-191|OS=Windows 7|CPU=Intel Core 2 Duo 960|GPU=AMD Radeon HD 5870|result=Crash at end of the second cutscene (i.e. post training).|tester=Kolano}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were  needed to fix "Okay looking good" problem.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were  needed to fix "Okay looking good" problem.|tester=Helvetica}}