Metroid: Other M: Difference between revisions

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{{testing/entry|revision=3.5-1351|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=AMD Radeon HD 5850|result=Stable between 31-60 FPS using DirectX 9. No audio or visual defects.|tester=Serris}}
{{testing/entry|revision=3.5-1351|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=AMD Radeon HD 5850|result=Stable between 31-60 FPS using DirectX 9. No audio or visual defects.|tester=Serris}}
{{testing/entry|revision=4.0-46|OS=Windows 7 x64|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30 FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/entry|revision=4.0-46|OS=Windows 7 x64|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30 FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/end}}
{{testing/entry|revision=4.0|OS=Windows 8.1 x64|CPU=Intel i3-4130 @ 3.4GHz|GPU=Intel Graphics 4400|result=A little slow for most of the game, to Charge Beam, cause a lot of lag.
When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit.
With OpenGL, the game does not lag as much as DX9, and red points doesn't appear.
Small bug with certain effects.|tester=Robson}}
{{testubg/end}}


== Gameplay Videos ==
== Gameplay Videos ==