Metroid Prime (GC): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title    = Metroid Prime
|image    = [[File:Metroid_prime_box_art.jpg|300px]]
|image    = [[File:Metroid_prime_box_art.jpg|300px]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Metroid'', ''Metroid Prime''
|series    = Metroid, Metroid Prime
|released  = {{vgrelease|NA=November 17, 2002}}{{vgrelease|JP=February 28, 2003|EU=March 21, 2003|AUS=April 3, 2003}}
|released  = {{vgrelease|NA=November 17, 2002}}{{vgrelease|JP=February 28, 2003|EU=March 21, 2003|AUS=April 3, 2003}}
|genre    = First-person action-adventure, First-person shooter, Action-adventure
|genre    = First-person action-adventure, First-person shooter, Action-adventure
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== Enhancements ==
== Enhancements ==
=== Widescreen HUD ===
=== 16:9 HUD Mod ===
[https://forums.dolphin-emu.org/Thread-ar-code-to-disable-clipping-in-metroid-prime-1-2?pid=370683#pid370683 An HUD mod has been created] to better support widescreen.
https://mega.nz/#!XwFl3SzL!zn53p1lKpiK22yd1-Qo1rcyrtqYd9FTOq9R7SJykjsA


=== 16:9 Aspect Ratio Fix ===
=== NA 16:9 Aspect Ratio Culling Fix ===
This Game has clipping with the Dolphin Widescreen Hack that can be solved with a Gecko Code. Disable the Dolphin Widescreen Hack before using. This Code works for any region of the game.
Like many games, to optimize performance, objects outside view are not rendered (this is called "frustum culling"). In 16:9, you can see culling on the sides of the screen (because you see more than what you are supposed to). Here's an AR Code that fixes it. It simply makes the frustum larger. Make sure to turn on Widescreen Hack when using this. This code only works for the NTSC version 1.00 of the game. Source: https://m2k2.taigaforum.com/post/metroid_prime_hacking_research_1196.html


<pre>
<pre>$Widescreen Hack Fix
043452A8 C342CB78
</pre>
 
=== 16:9 Aspect Ratio Culling Fix Alternative ===
If you don't have the version 1.00 of the game, you can try this Gecko Code. Disable the Dolphin Widescreen Hack before using. This Code works for any region of the game but some users experience crashes using it and the EU title.
 
<pre>$16:9 Widescreen Region Free
F6000001 80008180
F6000001 80008180
FF401090 EF210032
FF401090 EF210032
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</pre>
</pre>


=== 16:9 Aspect Ratio Fix Alternative ===
=== VR Culling Fix ===
Some users have had crashes using the above Gecko Code. Here's an AR Code that might fix it. Make sure to turn on Widescreen Hack when using this. Link to source: https://sfx.thelazy.net/games/game/896/
In VR, culling needs to be disabled completely and this is the Gecko code to do that. This code only works for the NTSC version 1.00 of the game.
 
<pre>$VR Culling Fix
<pre>
04344FCC 38600001
04344FCC 38600001
04344FD0 4E800020
04344FD0 4E800020
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|shadercomp      = Asynchronous (Ubershaders)
|shadercompnotes = Fixes stuttering
}}
}}


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{{VersionCompatibilityVersion|3.0-697|***|aram-dma merger causes sound to stop even with LLE}}
{{VersionCompatibilityVersion|3.0-697|***|aram-dma merger causes sound to stop even with LLE}}
{{VersionCompatibilityVersion|3.0-766|***|aram-dma reverted, but microstuttering worsened by a prior revision}}
{{VersionCompatibilityVersion|3.0-766|***|aram-dma reverted, but microstuttering worsened by a prior revision}}
{{VersionCompatibilityVersion|3.5-380|****|Micro-stuttering greatly improved}}
{{VersionCompatibilityVersion|3.5-380|****|Micro-stuttering improved}}
{{VersionCompatibilityVersion|4.0-5124|****|Refraction Slowdown fixed}}
{{VersionCompatibilityVersion|4.0-5124|****|Refraction Slowdown fixed}}
{{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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'''Advanced''': Crop.  
'''Advanced''': Crop.  
Currently running with Widescreen Hack and Widescreen HUD (don't forget to input the AR code '''043452A8 C342CB78''' to fix the culling on the sides (AR code only works on REV0 / 1.00).|tester=Hetsig}}
Currently running with Widescreen Hack and Widescreen HUD (don't forget to input the AR code '''043452A8 C342CB78''' to fix the culling on the sides (AR code only works on REV0 / 1.00).|tester=Hetsig}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A4 7210|GPU=AMD Radeon R5 Graphics|result=Good but a little choppy.|tester=Dogmander25}}
{{testing/entry|revision=5.0-129|OS=Windows 10|CPU=Intel Core i3-6320|GPU=NVIDIA GeForce GTX 750 TI|result=Works great even on moderate hardware. Black bar problem is gone and shader stutter wasn't as bad as i remember but I did have a brief moment of lag right after the opening cut-scene. I only did the intro so far but I am impressed by how much better this game runs!|tester=IceStrike256}}
{{testing/entry|revision=5.0-129|OS=Windows 10|CPU=Intel Core i3-6320|GPU=NVIDIA GeForce GTX 750 TI|result=Works great even on moderate hardware. Black bar problem is gone and shader stutter wasn't as bad as i remember but I did have a brief moment of lag right after the opening cut-scene. I only did the intro so far but I am impressed by how much better this game runs!|tester=IceStrike256}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD A4 7210|GPU=AMD Radeon R5 Graphics|result=Good but a little choppy.|tester=Dogmander25}}
{{testing/entry|revision=5.0-5421|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Nearly perfect with default settings (OpenGL). Most of the stuttering on a fresh shader cache is confined to the intro; afterwards, things were a lot more smooth. Hybrid ubershaders eliminates the stuttering entirely, but for me using hybrid ubershaders with OpenGL caused massive slowdown to below 50% speed when looking at the map (gameplay is fine). Direct3D11 and Vulkan with ubershaders both fix stuttering as well and keep the map at full speed.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=THMnIYOBizg|cap1=(60FPS Viewable) Dolphin Emulator 4.0-3937 - Metroid Prime (1080p HD) - Nintendo GameCube
|vid1=Jf27he-pHwQ|cap1=Metroid Prime 1 Dolphin 5.0 vs Wii Comparison - The Retro Byte
|vid2=SWXmOYyWfKc|cap2=Dolphin Emulator 4.0 - Metroid Prime (1080p HD) - Nintendo GameCube
|vid2=THMnIYOBizg|cap2=(60FPS Viewable) Dolphin Emulator 4.0-3937 - Metroid Prime (1080p HD) - Nintendo GameCube
|vid3=zP6dQcdZu7Y|cap3=Metroid Prime (NGC) on Dolphin Emulator HD
|vid3=iZfxP6jvnL4|cap3=Metroid Prime On Dolphin 5.0-151 6X IR
|vid4=Xz7ufCbgfO8|cap4=Metroid Prime on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=zP6dQcdZu7Y|cap4=Metroid Prime (NGC) on Dolphin Emulator HD
|vid5=iZfxP6jvnL4|cap5=Metroid Prime On Dolphin 5.0-151 6X IR
|vid5=Xz7ufCbgfO8|cap5=Metroid Prime on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid6=hqlo8vsn-ZE|cap6=Metroid Prime - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
|vid6=hqlo8vsn-ZE|cap6=Metroid Prime - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)  
|vid7=SWXmOYyWfKc|cap7=Dolphin Emulator 4.0 - Metroid Prime (1080p HD) - Nintendo GameCube
}}
}}


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