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{{Infobox VG | {{Infobox VG | ||
|image = [[File:MetroidPrime2.jpg|300px|Metroid Prime 2: Echoes]] | |image = [[File:MetroidPrime2.jpg|300px|Metroid Prime 2: Echoes]] | ||
|developer = Retro Studios | |developer = Retro Studios | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = | |series = Metroid, Metroid Prime | ||
|released = {{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004|JP|May 26, 2005}} | |released = {{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004|JP|May 26, 2005}} | ||
|genre = First-person action-adventure, First-person shooter, Action-adventure | |genre = First-person action-adventure, First-person shooter, Action-adventure | ||
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}} | }} | ||
'''''Metroid Prime 2: Echoes''''', known as '''''Metroid Prime 2: Dark Echoes''''' (メトロイドプライム2: ダークエコーズ | '''''Metroid Prime 2: Echoes''''', known as '''''Metroid Prime 2: Dark Echoes''''' ('''''メトロイドプライム2: ダークエコーズ Metoroido Puraimu Tsū: Dāku Ekōzu''''') in Japan, is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the [[GameCube]]. It is the seventh published game in the ''Metroid'' series and a direct sequel to ''[[Metroid Prime]]''. | ||
Like its predecessor, ''Metroid Prime 2: Echoes'' takes place in an open-ended world with interconnected regions, revolving around solving puzzles to uncover secrets, platform jumping, and shooting enemies. Echoes features parallel dimensions gameplay, Light Aether and Dark Aether, where changes in either dimension often reflect changes in the other. Dark Aether's atmosphere is caustic and damages Samus' Power Suit, requiring the player to move between designated "safe zones" that allow Samus' health to be regained slowly. | Like its predecessor, ''Metroid Prime 2: Echoes'' takes place in an open-ended world with interconnected regions, revolving around solving puzzles to uncover secrets, platform jumping, and shooting enemies. Echoes features parallel dimensions gameplay, Light Aether and Dark Aether, where changes in either dimension often reflect changes in the other. Dark Aether's atmosphere is caustic and damages Samus' Power Suit, requiring the player to move between designated "safe zones" that allow Samus' health to be regained slowly. | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== <s>The Black Bar</s> === | |||
=== | |||
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | ||
After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. | After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | ||
{{image|MP2GC NoSquish.jpg|NTSC Correct emulation}} | {{image|MP2GC NoSquish.jpg|NTSC Correct emulation}} | ||
{{image|MP2GC Squish.jpg|NTSC Black bar and squishing|br}} | {{image|MP2GC Squish.jpg|NTSC Black bar and squishing|br}} | ||
=== | === <s>Visors</s> === | ||
Visors will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor corruption may still occur if the graphics configuration window is opened during gameplay before {{revision|5.0-4171}}. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== | === IR>1 Dot === | ||
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it is present whenever the HUD is on screen. | |||
A workaround for this problem is to put these custom textures into the Dolphin Emulator\Load\Textures folder and enabling the '''Load Custom Textures''' option in the advanced graphics settings. | |||
https://cdn.discordapp.com/attachments/559645428451246090/802436195375382538/Dot_Fix.zip | |||
{{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}} | |||
=== 60FPS in Multiplayer === | |||
When playing with 3-4 players in split-screen multiplayer, the framerate is locked at 30FPS. These Gecko codes provided below will make split-screen multiplayer levels play at 60FPS. | |||
==== NTSC-U ==== | |||
<pre> | |||
$60FPS in Multiplayer [Nick Reynolds] | |||
003C5AB1 00000000 | |||
</pre> | |||
=== 50Hz AR Codes === | |||
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] ===== | ===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] ===== | ||
<pre>Enable 50Hz Mode [Ralf] | <pre>Enable 50Hz Mode [Ralf] | ||
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=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
This | This game has clipping with the Dolphin Widescreen Hack that can be solved with an Action Replay Code. Use the following code along with the Dolphin Widescreen Hack. | ||
<pre>$Widescreen Culling Fix | |||
04302498 38600001 | |||
0430249C 4E800020 | |||
04302298 38600001 | |||
0430229C 4E800020 | |||
043022F8 38600001 | |||
043022FC 4E800020 | |||
04302450 38600001 | |||
04302454 4E800020 | |||
04302364 38600001 | |||
04302368 4E800020 | |||
</pre> | |||
=== HD Textures === | |||
[https://forums.dolphin-emu.org/showthread.php?tid=59035 Metroid Prime Trilogy - HD Interface Textures]. This texture pack works with the Trilogy and the standalone GameCube/Wii titles. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||
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{{VersionCompatibilityVersion|3.0-697|***|aram-dma merger causes BGM to stop with LLE}} | {{VersionCompatibilityVersion|3.0-697|***|aram-dma merger causes BGM to stop with LLE}} | ||
{{VersionCompatibilityVersion|3.0-766|***|aram dma reverted}} | {{VersionCompatibilityVersion|3.0-766|***|aram dma reverted}} | ||
{{VersionCompatibilityVersion|3.5-380|***|Micro-stuttering | {{VersionCompatibilityVersion|3.5-380|***|Micro-stuttering improved by this revision}} | ||
{{VersionCompatibilityVersion|4.0-5124|****|Refraction slowdown fixed}} | {{VersionCompatibilityVersion|4.0-5124|****|Refraction slowdown fixed}} | ||
{{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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|vid2=Myt5wMEyIF4|cap2=Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60FPS!!!) | |vid2=Myt5wMEyIF4|cap2=Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60FPS!!!) | ||
|vid3=12LDK6RmKOU|cap3=Metroid Prime 2: Echoes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid3=12LDK6RmKOU|cap3=Metroid Prime 2: Echoes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
|vid4=Rf_wgVyoy70|cap4=Metroid Prime 2: Echoes - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-13493 [1080p] - GameCube | |||
}}<div style="clear:left;"></div> | }}<div style="clear:left;"></div> | ||