Metroid Prime 2: Echoes (GC): Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
(22 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|title    = Metroid Prime 2: Echoes
|image    = [[File:MetroidPrime2.jpg|300px|Metroid Prime 2: Echoes]]
|image    = [[File:MetroidPrime2.jpg|300px|Metroid Prime 2: Echoes]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Metroid'', ''Metroid Prime''
|series    = Metroid, Metroid Prime
|released  = {{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004|JP|May 26, 2005}}
|released  = {{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004|JP|May 26, 2005}}
|genre    = First-person action-adventure, First-person shooter, Action-adventure
|genre    = First-person action-adventure, First-person shooter, Action-adventure
Line 12: Line 11:
}}
}}


'''''Metroid Prime 2: Echoes''''', known as '''''Metroid Prime 2: Dark Echoes''''' (メトロイドプライム2: ダークエコーズ ''Metoroido Puraimu Tsū: Dāku Ekōzu'') in Japan, is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the [[GameCube]]. It is the seventh published game in the ''Metroid'' series and a direct sequel to ''[[Metroid Prime]]''.
'''''Metroid Prime 2: Echoes''''', known as '''''Metroid Prime 2: Dark Echoes''''' ('''''メトロイドプライム2: ダークエコーズ Metoroido Puraimu Tsū: Dāku Ekōzu''''') in Japan, is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the [[GameCube]]. It is the seventh published game in the ''Metroid'' series and a direct sequel to ''[[Metroid Prime]]''.


Like its predecessor, ''Metroid Prime 2: Echoes'' takes place in an open-ended world with interconnected regions, revolving around solving puzzles to uncover secrets, platform jumping, and shooting enemies. Echoes features parallel dimensions gameplay, Light Aether and Dark Aether, where changes in either dimension often reflect changes in the other. Dark Aether's atmosphere is caustic and damages Samus' Power Suit, requiring the player to move between designated "safe zones" that allow Samus' health to be regained slowly.
Like its predecessor, ''Metroid Prime 2: Echoes'' takes place in an open-ended world with interconnected regions, revolving around solving puzzles to uncover secrets, platform jumping, and shooting enemies. Echoes features parallel dimensions gameplay, Light Aether and Dark Aether, where changes in either dimension often reflect changes in the other. Dark Aether's atmosphere is caustic and damages Samus' Power Suit, requiring the player to move between designated "safe zones" that allow Samus' health to be regained slowly.
Line 23: Line 22:
== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== <s>The Black Bar</s> ===
=== Visors ===
Visors will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor corruption may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.
 
=== Dot ===
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it is present whenever the HUD is on screen. There is no fix for this problem.
{{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}}
 
=== The Black Bar ===
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.


After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report].
After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


{{image|MP2GC NoSquish.jpg|NTSC Correct emulation}}
{{image|MP2GC NoSquish.jpg|NTSC Correct emulation}}
{{image|MP2GC Squish.jpg|NTSC Black bar and squishing|br}}
{{image|MP2GC Squish.jpg|NTSC Black bar and squishing|br}}


=== Refraction lag ===
=== <s>Visors</s> ===
The water and portal refraction can cause a slowdown problem during gameplay. The problem is present in the Torvus Bog when the player gets out of the water and when the visor is aiming the sky when it's raining. This is due to the fact that the game makes Dolphin reuploading lots of textures. The fix for this is to disable the option "Synchronize GPU thread"  in the properties of the game and to activate the XFB on virtual. The XFB is recommended to prevent the black bar problem.
Visors will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor corruption may still occur if the graphics configuration window is opened during gameplay before {{revision|5.0-4171}}. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== IR>1 Dot ===
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it is present whenever the HUD is on screen.
 
A workaround for this problem is to put these custom textures into the Dolphin Emulator\Load\Textures folder and enabling the '''Load Custom Textures''' option in the advanced graphics settings.
 
https://cdn.discordapp.com/attachments/559645428451246090/802436195375382538/Dot_Fix.zip
{{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}}
 
=== 60FPS in Multiplayer ===
When playing with 3-4 players in split-screen multiplayer, the framerate is locked at 30FPS. These Gecko codes provided below will make split-screen multiplayer levels play at 60FPS.
==== NTSC-U ====
<pre>
$60FPS in Multiplayer [Nick Reynolds]
003C5AB1 00000000
</pre>
 
=== 50Hz AR Codes ===
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] =====
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1998] =====
<pre>Enable 50Hz Mode [Ralf]
<pre>Enable 50Hz Mode [Ralf]
Line 52: Line 59:


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
This Game has clipping with the Dolphin Widescreen Hack that can be solved with a Gecko Code. Disable the Dolphin Widescreen Hack before using. This Gecko Code works for any region of the game.
This game has clipping with the Dolphin Widescreen Hack that can be solved with an Action Replay Code. Use the following code along with the Dolphin Widescreen Hack.
<pre>$Widescreen Culling Fix
04302498 38600001
0430249C 4E800020
04302298 38600001
0430229C 4E800020
043022F8 38600001
043022FC 4E800020
04302450 38600001
04302454 4E800020
04302364 38600001
04302368 4E800020
</pre>


<pre>
=== HD Textures ===
F6000001 80008180
[https://forums.dolphin-emu.org/showthread.php?tid=59035 Metroid Prime Trilogy - HD Interface Textures]. This texture pack works with the Trilogy and the standalone GameCube/Wii titles.
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000
E0000000 80008000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efb2texonly = Off
|efb2texonlynotes = Needed to avoid visor issues
|xfb = Virtual
|xfbnotes = Fixes the black bar
}}
}}


Line 90: Line 88:
{{VersionCompatibilityVersion|3.0-697|***|aram-dma merger causes BGM to stop with LLE}}
{{VersionCompatibilityVersion|3.0-697|***|aram-dma merger causes BGM to stop with LLE}}
{{VersionCompatibilityVersion|3.0-766|***|aram dma reverted}}
{{VersionCompatibilityVersion|3.0-766|***|aram dma reverted}}
{{VersionCompatibilityVersion|3.5-380|***|Micro-stuttering greatly improved by this revision}}
{{VersionCompatibilityVersion|3.5-380|***|Micro-stuttering improved by this revision}}
{{VersionCompatibilityVersion|4.0-5124|****|Refraction slowdown fixed}}
{{VersionCompatibilityVersion|4.0-5124|****|Refraction slowdown fixed}}
{{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 116: Line 115:
|vid2=Myt5wMEyIF4|cap2=Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60FPS!!!)
|vid2=Myt5wMEyIF4|cap2=Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60FPS!!!)
|vid3=12LDK6RmKOU|cap3=Metroid Prime 2: Echoes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=12LDK6RmKOU|cap3=Metroid Prime 2: Echoes on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=Rf_wgVyoy70|cap4=Metroid Prime 2: Echoes - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-13493 [1080p] - GameCube
}}<div style="clear:left;"></div>
}}<div style="clear:left;"></div>


Navigation menu