Metroid Prime 2: Echoes (GC): Difference between revisions

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{{testing/entry|revision=4.0-256|OS=Windows 7 x64|CPU=Intel i5 2500k @ 4.3GHz|GPU=AMD Radeon HD 7950|result=Near perfect. Some slowdown when jumping out of shallow water, or looking up at open sky, but neither are significant issues due to their rarity. The green dot and black bar bugs persist, but I've yet to encounter flickering or micro-stutter.|tester=}}
{{testing/entry|revision=4.0-256|OS=Windows 7 x64|CPU=Intel i5 2500k @ 4.3GHz|GPU=AMD Radeon HD 7950|result=Near perfect. Some slowdown when jumping out of shallow water, or looking up at open sky, but neither are significant issues due to their rarity. The green dot and black bar bugs persist, but I've yet to encounter flickering or micro-stutter.|tester=}}
{{testing/entry|revision=4.0-1192|OS=Windows 7 x64|CPU=AMD Phenom X4 640 @ 3.15GHz|GPU=nVidia GeForce 9800 GT|result=Playable to completion with near-perfect emulation. Noticed some sound glitches when fighting Warrior Ing. Slowdown to ~20 FPS when viewing map and during water splash effect. (Dual core/HLE/DX11/No enhancements)|tester=Durandal}}
{{testing/entry|revision=4.0-1192|OS=Windows 7 x64|CPU=AMD Phenom X4 640 @ 3.15GHz|GPU=nVidia GeForce 9800 GT|result=Playable to completion with near-perfect emulation. Noticed some sound glitches when fighting Warrior Ing. Slowdown to ~20 FPS when viewing map and during water splash effect. (Dual core/HLE/DX11/No enhancements)|tester=Durandal}}
{{testing/entry|revision=4.0-1720|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 4.0 GHz|GPU=Nvidia GTX660|result=Crippling lag with water splashes seems to have been lessened quite a bit, now either causes minimal frame drops or none at all (Thank god, as I was in the Bog at this point); the same can be said for raindrops. Black bar issue appears to happen immediately, though, compared to some of the earlier revisions and the game still refuses to launch with "Sync GPU Thread" enabled. Game otherwise runs quite smoothly with no noticeable/reproducible issues|tester=TehGuy}}
{{testing/end}}
{{testing/end}}