Metroid Prime 2: Echoes (GC): Difference between revisions

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{{testing/entry|revision=7346|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=NVIDIA GeForce 8800 GTS|result=Playable: 30-60FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}}
{{testing/entry|revision=7346|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 2.66GHz|GPU=NVIDIA GeForce 8800 GTS|result=Playable: 30-60FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of {{revision|7346}}.|tester=ShobuPrime}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.8GHz|GPU=ATI Radeon HD 4650|result=Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config.|tester=MechWarrior001}}
{{testing/entry|revision=7436|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.8GHz|GPU=ATI Radeon HD 4650|result=Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config.|tester=MechWarrior001}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1100T|GPU=AMD Radeon HD 6850|result=Perfect, just some slows when rain drops or water on the visor,audio some times crashes, graphics are clean and perfect|tester=Aldaris}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core 2 Quad 9550 @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Perfect thanks to Dolphin DX 11 renderer without any issues and with the scan visor fully functional. 60FPS all the time.|tester=Xenon}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core 2 Quad 9550 @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Perfect thanks to Dolphin DX 11 renderer without any issues and with the scan visor fully functional. 60FPS all the time.|tester=Xenon}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1100T|GPU=AMD Radeon HD 6850|result=Perfect, just some slows when rain drops or water on the visor,audio some times crashes, graphics are clean and perfect|tester=Aldaris}}
{{testing/entry|revision=4.0-256|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=AMD Radeon HD 7950|result=Near perfect. Some slowdown when jumping out of shallow water, or looking up at open sky, but neither are significant issues due to their rarity. The green dot and black bar bugs persist, but I've yet to encounter flickering or micro-stutter.|tester=}}
{{testing/entry|revision=4.0-256|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=AMD Radeon HD 7950|result=Near perfect. Some slowdown when jumping out of shallow water, or looking up at open sky, but neither are significant issues due to their rarity. The green dot and black bar bugs persist, but I've yet to encounter flickering or micro-stutter.|tester=}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Playable to completion with near-perfect emulation. Noticed some sound glitches when fighting Warrior Ing. Slowdown to ~20FPS when viewing map and during water splash effect. (Dual core/HLE/DX11/No enhancements)|tester=Durandal}}
{{testing/entry|revision=4.0-1192|OS=Windows 7|CPU=AMD Athlon X4 640 @ 3.15GHz|GPU=NVIDIA GeForce 9800 GT|result=Playable to completion with near-perfect emulation. Noticed some sound glitches when fighting Warrior Ing. Slowdown to ~20FPS when viewing map and during water splash effect. (Dual core/HLE/DX11/No enhancements)|tester=Durandal}}