Metroid Prime 2: Echoes (GC)

Revision as of 02:32, 12 September 2012 by MayImilae (talk | contribs) (Scan visor works with EFB to Texture, all the way back to 3.0. Not sure how that got there. Audio issues adjustment.)

Metroid Prime 2: Echoes is the highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.

Metroid Prime 2: Echoes
Metroid Prime 2: Echoes
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid
Platform(s) GameCube
Genre(s) First Person Action Adventure
Mode(s) Single-Player, Multiplayer
Input methods Gamecube Controller
Compatibility 4Stars4.pngEdit rating: Metroid Prime 2: Echoes (GC)
Playable
GameIDs
See also...

Trilogy Version
Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

An updated version exists for the Wii as part of the Metroid Prime: Trilogy.

Problems

Audio Issues

With DSP HLE Several sounds don´t play appropriately, and sometimes music stops playing. DSP LLE also has problems, but these problems change depending on the revision used; varying between BGM cutting out, sound effects problems, and moderate to severe stuttering. See issue 5563.

Crashing

Random crashes may occur on older revisions. Current revisions appear to be mostly stable however. If in doubt, save often.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Minimizes audio problems

Version Compatibility

The graph below charts the compatibility with Metroid Prime 2: Echoes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21549 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r1943 Windows Intel Core i7-920 @ 4GHz nVidia GeForce GTX 285 Metroid Prime 2 on Dolphin 1943 (Emulator) - High Quality (Normally running on 45-60 FPS!!!)
r6569 Windows 7 x64 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Playable: 30-60 FPS with OpenGL plug-in and Recommended Configuration
r7346 Windows 7 x64 Intel Core 2 Quad Q6700 @ 2.66GHz nVidia GeForce 8800 GTS Playable: 30-60 FPS with DX9 plug-in and Recommended Configuration. Just like Metroid Prime 1, if there are too many enemies, you will occasionally have some slowdown, especially since EFB copy to RAM is REQUIRED for the scan visor, which is an essential part of the game. Essentially runs flawlessly as of r7346. ShobuPrime
r7436 Windows 7 x64 AMD Phenom II X4 955 @ 3.8GHz ATI Radeon HD 4650 Playable: Runs fine except for occasional loading pauses and the scan visor. Using slightly tweaked config based off of recommended config. MechWarrior001
r7661 Windows 7 x64 Intel Core 2 Quad 9550 @ 3.2GHz AMD Radeon HD 6950 Perfect thanks to Dolphin DX 11 renderer without any issues and with the scan visor fully functional. 60FPS all the time. Xenon
^3.0 Windows 7 x64 AMD Phenom II X6 1100T AMD Radeon HD 6850 Perfect, just some slows when rain drops or water on the visor,audio some times crashes, graphics are clean and perfect Aldaris

Gameplay Videos

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