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Metroid Prime: Trilogy
|Metroid Prime: Trilogy|
|Series||Metroid, Metroid Prime|
|Release date(s)|| NA August 24, 2009|
EU September 4, 2009
AUS October 15, 2009
|Genre(s)||First-person action-adventure, First-person shooter, Action-adventure, Compilation|
|Input methods||Wii Remote + Nunchuk|
Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc. The former two, which were originally released for the Nintendo GameCube, have been updated with many of the features that were first implemented in the latter. Metroid Prime Trilogy comes packaged in a Steelbook case (only available in the North America release), contains an art booklet, and includes other features; it is one of a handful of Wii games to come in a non-white DVD case.
 Game Pages
This page should be used for specific issues with the Metroid Prime: Trilogy launcher. For individual game information, please see the following pages.
 Constant Wiimote Disconnects
Since , when using the MS Bluetooth Stack (the default bluetooth stack on Windows) the game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem, or avoid the MS bluetooth stack by using the Toshiba Stack or Dolphinbar. Disconnects also occur using an "Emulated Wiimote" on . After loading a game save file you must press alt+F5 to reconnect the wiimote. Disconnects that occur while playing the game require you to modify the wiimote controller settings from "Emulated Wiimote" to "None" and back to "Emulated Wiimote" in order to reconnect.
 Multiplayer Menu is Empty
When loading the multiplayer menu, the MP2 menu will appear but no items will be displayed within it. This is because the game disconnected the wiimote while switching dols, but it doesn't give you a "wiimote is disconnected" alert to tell you to reconnect the wiimote. Press Alt-F5 twice and the menu will appear.
Launching a game sends you to the System Menu
Blue Startup Video
Cannot Use Multiple Save Files
While each game will work correctly with a single player profile, multiple profiles do not work correctly. Start a new game with a new profile, and the game will not start anew, but will instead load the save from the previous profile. Furthermore, if the player attempts to load the Metroid Prime 2 Multiplayer in the Trilogy launcher, the game will show the multiplayer intro and then load the most recent save of Metroid Prime 2's single player. See . Fixed by .
Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available at Template:Config/doc
|Off||Causes constant Wiimote disconnects|
 Version Compatibility
This game has been tested on the environments listed below:
|Expression error: Unexpected ( operator.||Windows 7 x64||Intel Core 2 Quad QX9650 @ 4GHz||ATI Radeon HD 5870||Done||Foxcor|
|Windows 7 x64||Intel Core 2 Duo E7600 @ 3.06GHz||nVidia 9800 GT||Metroid 2 runs at 30-40 FPS very playable with Direct3D9 EFB Copies=Ram for visor scanning Must use dol method for each game. Metroid 3 runs 30-40 FPS EFB Copies to ram for visor scanning||GodsSins|
|Windows 7 x64||Intel Core i5-3570K @ 4.7GHz||nVidia GeForce GTX 275||ES_Launch merger. Successfully launched Prime 3, used the home button to go back to the main launcher, and then launched Prime 2. Everything works correctly. There are some minor issues, such as the FMVs lagging behind audio, but that's not new.||MaJoR|
|Windows 7 x64||Intel Core i5-2500K @ 4.3Ghz||nVidia GeForce GTX 680 x2||100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. nVidia 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 full-screen resolution. For more info click here||Megamew28|
|Windows 7 x64||Intel Core i7-4770k @ 3.5 GHz||nVidia GeForce GTX 750 Ti||Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the Wii Remote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wii Remotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar.||BillyAlt|
|Windows 8.1 x64||Intel Core i5 4670k @ 4.4GHz||nVidia GeForce GTX 970||One small issue - The Wii Remote gets disconnected every time I load my save game, which is easily fixed with alt+f5. Prime 2 runs flawlessly, completed the game without any issues. Prime 3 runs well in the latest builds, gone are the audio issues from earlier revisions. Currently just got Plasma Beam in Prime 3, and everything is working just fine now. Mouse and keyboard controls work well enough to enable a full play through without an actual Wii Remote. Not sure about Prime 1 as I refuse to play the trilogy version due to removal of sequence breaking.||Andr0idOS|
 Gameplay Videos