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Metroid Prime: Trilogy
|Metroid Prime: Trilogy|
|Series||Metroid, Metroid Prime|
|Release date(s)|| NA August 24, 2009|
EU September 4, 2009
AUS October 15, 2009
|Genre(s)||First-person action-adventure, First-person shooter, Action-adventure, Compilation|
|Input methods||Wii Remote + Nunchuk|
Metroid Prime: Trilogy is a three-game collection for the Wii console that bundles all three landmark Metroid Prime games onto one disc and revamps the first two installments with intuitive Wii Remote controls, wide-screen presentation and other enhancements. Each game maintains its original storyline and settings, but now Metroid Prime and Metroid Prime 2: Echoes let players use their Wii Remote to aim with precision as heroine Samus Aran. Based on the breakthrough control system that debuted in Metroid Prime 3: Corruption, these new Wii controls bring an entirely new level of immersion and freedom to these milestone games. Players can access the game they want from a unified main menu that ties together all three adventures. Through a new unlockables system, players can gain access to in-game rewards such as music and artwork by accomplishing objectives across all three games.
This page should be used for specific issues with the Metroid Prime: Trilogy launcher. For individual game information, please see the following pages.
Constant Wii Remote Disconnects with MS Bluetooth Stack
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
|Off||Prevents Wii Remote disconnects if using MS Bluetooth Stack|
The graph below charts the compatibility with Metroid Prime: Trilogy since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Quad QX9650 @ 4GHz||ATI Radeon HD 5870||Metroid Prime: Trilogy on Dolphin - Wii Emu||Foxcor|
|Windows 7||Intel Core 2 Duo E7600 @ 3.06GHz||NVIDIA GeForce 9800 GT||Metroid 2 runs at 30-40FPS very playable with Direct3D9 EFB Copies=Ram for visor scanning Must use dol method for each game. Metroid 3 runs 30-40FPS EFB Copies to RAM for visor scanning||GodsSins|
|Windows 7||Intel Core i5-3570K @ 4.7GHz||NVIDIA GeForce GTX 275||ES_Launch merger. Successfully launched Prime 3, used the home button to go back to the main launcher, and then launched Prime 2. Everything works correctly. There are some minor issues, such as the FMVs lagging behind audio, but that's not new.||MaJoR|
|Windows 7||Intel Core i5-2500K @ 4.3GHz||NVIDIA GeForce GTX 680 x2||100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. NVIDIA GeForce 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 full-screen resolution. For more info click here||Megamew28|
|Windows 7||Intel Core i7-4770K @ 3.5GHz||NVIDIA GeForce GTX 750 Ti||Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the Wii Remote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wii Remotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar.||BillyAlt|
|Windows 8.1||Intel Core i5-4670K @ 4.4GHz||NVIDIA GeForce GTX 970||One small issue - The Wii Remote gets disconnected every time I load my save game, which is easily fixed with alt+f5. Prime 2 runs flawlessly, completed the game without any issues. Prime 3 runs well in the latest builds, gone are the audio issues from earlier revisions. Currently just got Plasma Beam in Prime 3, and everything is working just fine now. Mouse and keyboard controls work well enough to enable a full play through without an actual Wii Remote. Not sure about Prime 1 as I refuse to play the trilogy version due to removal of sequence breaking.||Andr0idOS|