Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions

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|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Metroid'', ''Metroid Prime''
|series    = Metroid, Metroid Prime
|released  = '''Original release'''<br/>{{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004}}{{vgrelease|JP=May 26, 2005}}'''''Metroid Prime: Trilogy'''''<br/>{{Vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|released  = '''Original release'''<br/>{{vgrelease|NA=November 15, 2004|EU=November 26, 2004|AUS=December 2, 2004|JP|May 26, 2005}}'''''Metroid Prime: Trilogy'''''<br/>{{vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|genre    = First-person action-adventure, First-person shooter, Action-adventure
|genre    = First-person action-adventure, First-person shooter, Action-adventure
|modes    = Single-player, Multiplayer (4)
|modes    = Single-player, Multiplayer (4)
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
|wikipedia = Metroid Prime: Trilogy
|wikipedia = Metroid Prime: Trilogy
|forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/Shader Compilation Stuttering}}
== Problems ==
{{Problems|
=== Constant Wii Remote Disconnects ===
=== Constant Wii Remote Disconnects ===
<!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] -->
<!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] -->
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem, or avoid the MS Bluetooth stack by using the DolphinBar or the Toshiba Stack (for instruction of which is available at [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows]]).
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.


=== Bloom Offset ===
{{Problems/Shader Compilation Stuttering}}
Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}.


=== Dot ===
== Problems ==
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
{{Problems|{{#vardefineecho:problems|
{{image|MP2GC Thedot zoom.png|The dot, zoomed in 8x|br}}
=== <s>Visors</s> ===
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems. Corrected with default option handling revisions.


=== Visors ===
=== <s>The Black Bar</s> ===
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.
 
=== The Black Bar ===
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.


After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report].
After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. Fixed with Hybrid XFB in {{revision|5.0-5874}}.


{{image|MP2Tri NoSquish.jpg|Correct emulation}}
{{image|MP2Tri NoSquish.jpg|Correct emulation}}
{{image|MP2Tri Squish.jpg|Black bar and squishing|br}}
{{image|MP2Tri Squish.jpg|Black bar and squishing|br}}


}}
}}}}
 
== Enhancements ==
=== Bloom Offset in IR>1 ===
<!-- Shared problem with other [[Metroid Trilogy]] games -->
Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}.
 
=== Dot in IR>1 ===
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games -->
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet and visor display in the game's options.
{{image|MP2GC Thedot zoom.png|The Dot, zoomed in 8x|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|xfb = Virtual
|xfbnotes = Needed to prevent the black bar
|efb2texonly = Off
|efb2texonlynotes = Needed to avoid visor issues
|enablespeakerdata      = Off
|enablespeakerdata      = Off
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7689|***|}}
{{VersionCompatibilityVersion|7689|***|}}
{{VersionCompatibilityVersion|4.0-5384|****|}}
{{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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|vid1=bNsglEfBotE|cap1=Metroid Prime Trilogy (MP1 & MP2) HD Gameplay
|vid1=bNsglEfBotE|cap1=Metroid Prime Trilogy (MP1 & MP2) HD Gameplay
}}
}}
{{Navigation/Metroid}}
{{Navigation/Metroid}}


[[Category:Wii games]]
[[Category:Wii games]]
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