Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title    = Metroid Prime 3: Corruption
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Metroid''
|series    = Metroid, Metroid Prime
|released  = '''Original release'''<br/>{{Vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007}}{{Vgrelease|JP=March 6, 2008}}'''''Metroid Prime: Trilogy'''''<br/>{{Vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|released  = '''Original release'''<br/>{{vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007|JP|March 6, 2008}}'''''Metroid Prime: Trilogy'''''<br/>{{vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|genre    = First-Person Action Adventure
|genre    = First-person action-adventure, First-person shooter, Action-adventure
|modes    = Single-Player
|modes    = Single-player
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|forumlink = https://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
}}
}}


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== Game Pages ==
== Game Pages ==
This page should be used for specific issues with the Metroid Prime sub-game of [[Metroid Prime: Trilogy]]. For other [[Metroid Prime: Trilogy]] games or launcher information, please see the following pages.
This page should be used for specific issues with the Metroid Prime sub-game of [[Metroid Prime: Trilogy]]. For other [[Metroid Prime: Trilogy]] games or launcher information, please see the following pages.
*[[Metroid Prime: Trilogy]]
*[[Metroid Prime (Metroid Prime: Trilogy)]]
*[[Metroid Prime 2: Echoes (Metroid Prime: Trilogy)]]


== Problems ==
<div style="float:left; padding:3px;">[[File:MPT Game Pages Trilogy.png|link=Metroid Prime: Trilogy]]</div>
<div style="float:left; padding:3px;">[[File:MPT Game Pages Prime1.png|link=Metroid Prime (Metroid Prime: Trilogy)]]</div>
<div style="float:left; padding:3px;">[[File:MPT Game Pages Prime2.png|link=Metroid Prime 2: Echoes (Metroid Prime: Trilogy)]]</div>
<div style="clear:left;"></div>


=== Random Crashes ===
== Emulation Information ==
Prime 3 has a tenancy to crash randomly. There is no known solution to this problem at this time, but restarting should allow you to get past the crash point. Save often.
=== Constant Wii Remote Disconnects ===
<!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] -->
When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.


=== Savestates ===
{{Problems/Shader Compilation Stuttering}}
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.


=== Scanning ===
== Problems ==
The scan visor will not work with EFB to Texture. Use EFB to RAM to make it functional.
{{Problems|{{#vardefineecho:problems|
 
=== <s>Visors</s> ===
=== Wiimote Lag ===
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.
The game may experience a large amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.


=== Audio Problems, Stalls ===
=== <s>The Black Bar</s> ===
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. and it may stall out during the "Input Identity Code" sequence at the start of the game. [[DSP LLE]] makes it a lot better, but LLE creates stuttering problems. See {{issue|5563}}.
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.


=== EFB to Ram Pixelation Glitches ===
After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
With EFB to Ram active, a large pixelated block may appear in the upper left area of the frame. It usually only appears during camera movement, but it may also appear after using the command visor. To avoid this problem, use the D3D11 graphics backend.


<div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|250px|Example of the pixelation]]</div>
{{image|MP3 NoSquish.jpg|Correct emulation}}
<div style="clear:both;"></div>
{{image|MP3 Squish.jpg|Black bar with the squished image|br}}


=== Black Bar ===
}}}}
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution. See {{issue|5574}}.


<div style="float:left;">[[File:MP3 NoSquish.jpg|thumb|250px|Correct emulation]]</div>
== Enhancements ==
<div style="float:left;">[[File:MP3 Squish.jpg|thumb|250px|Black bar and squishing]]</div>
=== Bloom Offset in IR>1 ===
<div style="clear:both;"></div>
''Metroid Prime 3'' has been prominent in using blooming effects unlike the other Metroid Prime: Trilogy games, and therefore the blooming offset problem in this game became more noticeable than others. It will have several copies of the bloom spread out from the source, and can be very distracting. Disabling '''Scaled EFB Copy''' in Dolphin's settings will influence how the blooming effects should look, but this has some issues on its own, such as upper-left part of the screen become pixelated. It's a problem belonging to resolutions that the real Wii never had.
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}


=== Bloom Offset ===
=== Dot in IR>1 ===
Prime 3 has noticeable bloom offset problems. It will have several copies of the bloom spread out from the source, and can be very distracting. There is no known solution to this issue. See {{issue|5573}}.
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games -->
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet and visor display in the game's options.


<div style="float:left;">[[File:MP3 Bloom1.png|thumb|175px|Example of the bloom offset]]</div>
Another workaround for this problem is to put these custom textures into the Dolphin Emulator\Load\Textures folder and enabling the '''Load Custom Textures''' option in the advanced graphics settings.  
<div style="float:left;">[[File:MP3 Bloom2.png|thumb|175px|Another example of the offset]]</div>
<div style="clear:both;"></div>


=== Dot ===
https://cdn.discordapp.com/attachments/559645428451246090/802436195375382538/Dot_Fix.zip
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}


<div style="float:left;">[[File:MP3-Thedot-zoom.png|thumb|175px|The dot, zoomed in 8x]]</div>
=== HD Textures ===
<div style="clear:both;"></div>
[https://forums.dolphin-emu.org/showthread.php?tid=59035 Metroid Prime Trilogy - HD Interface Textures]. This texture pack works with the Trilogy and the standalone GameCube/Wii titles.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = D3D11
|enablespeakerdata      = Off
|gfxbackendnotes = Needed to avoid the pixelated box problem
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
|efbcopy                = RAM
|efbcopynotes          = Needed for working visor
|dspengine = LLE
|dspenginenotes = Avoid sound problems and stalls
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|3.0|***|}}
{{VersionCompatibilityVersion|3.0|***}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-380|***|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Used Dol swapping. MP3 with LLE and EFB to Ram are difficult even for my system; it usually is at 60 FPS but drops are common. I experienced all the problems listed above.|tester=MaJoR}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=Used Dol swapping. MP3 with LLE and EFB to RAM are difficult even for my system; it usually is at 60FPS but drops are common. I experienced all the problems listed above.|tester=MayImilae}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce GTX 560|result="Accurate VBeam emulation" enabled in properties file. Direct3D11 backend, EFB to texture, 2.5x resolution, DSP HLE and XAudio2. Tested in first Norion section - almost perfect emulation, slight slowdown when using Scan Visor, and the odd tiny audio blip. Dot glitch present. (PAL version.)|tester=-}}
{{testing/entry|revision=5.0-10155|OS=Windows 10|CPU=Intel Core i7-7800X @ 4 GHz|GPU=NVIDIA GeForce GTX 960|result=Virtually perfect on Vulkan with Ubershaders, other than the problems already listed. Default settings with the latest dev versions, loading custom textures, 3x native res, and only the occasional stutter (often only related to other processes on my system), even when loading rooms. Enabled WiiMote speaker data and didn't get disconnects with DolphinBar, but didn't seem to get any sound out of it anyway.|tester=Malkierian}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=rBlDZz1_D2Y|cap1=Metroid Prime: Trilogy - Dolphin Emulator 5.0-12656 [1080p HD] - Nintendo Wii
}}


{{Navigation Metroid}}
{{Navigation/Metroid}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:First-person shooter games]]
[[Category:Action-adventure games]]