Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

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{{Infobox VG
{{Infobox VG
|title    = Metroid Prime 3: Corruption
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Metroid'', ''Metroid Prime''
|series    = Metroid, Metroid Prime
|released  = '''Original release'''<br/>{{Vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007}}{{Vgrelease|JP=March 6, 2008}}'''''Metroid Prime: Trilogy'''''<br/>{{Vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|released  = '''Original release'''<br/>{{vgrelease|NA=August 27, 2007|EU=October 26, 2007|AUS=November 8, 2007|JP|March 6, 2008}}'''''Metroid Prime: Trilogy'''''<br/>{{vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|genre    = First-person action-adventure, First-person shooter, Action-adventure
|genre    = First-person action-adventure, First-person shooter, Action-adventure
|modes    = Single-player
|modes    = Single-player
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|forumlink = https://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
}}
}}


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== Game Pages ==
== Game Pages ==
This page should be used for specific issues with the Metroid Prime sub-game of [[Metroid Prime: Trilogy]]. For other [[Metroid Prime: Trilogy]] games or launcher information, please see the following pages.
This page should be used for specific issues with the Metroid Prime sub-game of [[Metroid Prime: Trilogy]]. For other [[Metroid Prime: Trilogy]] games or launcher information, please see the following pages.
*[[Metroid Prime: Trilogy]]
*[[Metroid Prime (Metroid Prime: Trilogy)]]
*[[Metroid Prime 2: Echoes (Metroid Prime: Trilogy)]]


== Problems ==
<div style="float:left; padding:3px;">[[File:MPT Game Pages Trilogy.png|link=Metroid Prime: Trilogy]]</div>
<div style="float:left; padding:3px;">[[File:MPT Game Pages Prime1.png|link=Metroid Prime (Metroid Prime: Trilogy)]]</div>
<div style="float:left; padding:3px;">[[File:MPT Game Pages Prime2.png|link=Metroid Prime 2: Echoes (Metroid Prime: Trilogy)]]</div>
<div style="clear:left;"></div>
 
== Emulation Information ==
=== Constant Wii Remote Disconnects ===
<!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] -->
When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.


=== Random Crashes ===
{{Problems/Shader Compilation Stuttering}}
Prime 3 has a tendency to crash randomly, its severity depending on the revision used. There is no known solution to this problem at this time, but restarting should allow you to get past the crash point. Save often.


=== Savestates ===
== Problems ==
Using savestates in MP3 will crash Dolphin. Use the in-game saving to avoid any problems.
{{Problems|{{#vardefineecho:problems|
=== <s>Visors</s> ===
The Scan visor will only work if '''Store EFB Copies to Texture Only''' is disabled. Though '''Store EFB Copies to Texture Only''' is forced off by the GameINI, visor issues may still occur if the graphics configuration window is opened during gameplay. Disable '''Store EFB Copies to Texture Only''' in the Dolphin GUI to avoid any problems.


=== Micro-stuttering ===
=== <s>The Black Bar</s> ===
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. Micro-stuttering can trigger the Black Bar glitch.
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases.


=== Pixelation Glitches ===
After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
A large pixelated block may appear in the upper left area of the frame. It may only appear during movement (newer revisions) or be stuck there permanently (older revisions). To avoid this problem, use the D3D11 graphics backend.
{{image|MP3-Pixelboxes-cropzoom.jpg|Example of the pixelation, top half is blurred|br}}


=== Black Bar ===
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution, but OpenGL is the most resistant. See {{issue|5185}}. Old versions of Dolphin, such as 3.0-135, do not have this issue on all backends.
*PAL users can disable "EuRGB60 Mode (PAL60)" in the Wii settings to prevent this issue.
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 Squish.jpg|Black bar and squishing|br}}
{{image|MP3 Squish.jpg|Black bar with the squished image|br}}


=== Refraction Slowdown ===
}}}}
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, D3D11 second, and D3D9 the least. It also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers are affected by this issue, and there is no solution at this time.


=== Bloom Offset ===
== Enhancements ==
Prime 3 has noticeable bloom offset problems. It will have several copies of the bloom spread out from the source, and can be very distracting. The only solution is to disable "Scaled EFB Copy", but this has some issues of its own from the low resolution bloom. See {{issue|5573}}.
=== Bloom Offset in IR>1 ===
''Metroid Prime 3'' has been prominent in using blooming effects unlike the other Metroid Prime: Trilogy games, and therefore the blooming offset problem in this game became more noticeable than others. It will have several copies of the bloom spread out from the source, and can be very distracting. Disabling '''Scaled EFB Copy''' in Dolphin's settings will influence how the blooming effects should look, but this has some issues on its own, such as upper-left part of the screen become pixelated. It's a problem belonging to resolutions that the real Wii never had.
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}


=== Dot ===
=== Dot in IR>1 ===
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
<!-- Shared problem with other [[Metroid Prime: Trilogy]] games -->
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. It can be hidden along with the helmet and visor display in the game's options.


=== Visors ===
Another workaround for this problem is to put these custom textures into the Dolphin Emulator\Load\Textures folder and enabling the '''Load Custom Textures''' option in the advanced graphics settings.  
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.


=== <s>Audio Problems, Stalls</s> ===
https://cdn.discordapp.com/attachments/559645428451246090/802436195375382538/Dot_Fix.zip
The game will have numerous audio problems with DSP HLE, such as sound effects issues and a few seconds of music randomly looping forever. And it may stall out during the "Input Identity Code" sequence at the start of the game. Use [[DSP LLE]] to insure proper audio. See {{issue|5563}}. Fixed by the merger of New-AX-HLE 2.0 in {{revision|3.5-1154}}.
{{image|MP3-Thedot-zoom.png|The dot, zoomed in 8x|br}}


=== <s>Slow Speed</s> ===
=== HD Textures ===
Starting with {{revision|3.5-367}}, the game is unable to run at full speed on any computer. The emulator will show 60vps and 100% speed, but the fps and the actual speed of the game will be 10-20fps. Adjusting the Framelimiter cannot correct it, and Accurate Vbeam Emulation makes it even worse. Holding Tab or turning off the Framelimiter eliminates the slowdown, but makes the game run too quickly. See {{issue|5982}}. Fixed by {{revision|3.5-380}}.
[https://forums.dolphin-emu.org/showthread.php?tid=59035 Metroid Prime Trilogy - HD Interface Textures]. This texture pack works with the Trilogy and the standalone GameCube/Wii titles.
 
=== <s>Wiimote Lag</s> ===
The game may experience a large amount of Wii Remote lag. Insure "Alternate Wiimote Timings" is active in the game settings to correct it. Dolphin 3.0 does not have this setting, making controlling this game very difficult for that version. Fixed and the option removed by {{revision|3.5-354}}.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|enablespeakerdata      = Off
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0|***}}
{{VersionCompatibilityVersion|3.0|***|}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-380|***|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|3.5-380|***|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|5.0-4869|****|Shader Compilation Stuttering resolved with Ubershaders}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Used Dol swapping. MP3 with LLE and EFB to Ram are difficult even for my system; it usually is at 60 FPS but drops are common. I experienced all the problems listed above.|tester=MaJoR}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 275|result=Used Dol swapping. MP3 with LLE and EFB to RAM are difficult even for my system; it usually is at 60FPS but drops are common. I experienced all the problems listed above.|tester=MayImilae}}
{{testing/entry|revision=3.5-392|OS=Win 7 x64|CPU=i7-2600k|GPU=GeForce GTX 560|result="Accurate VBeam emulation" enabled in properties file. Direct3D11 backend, EFB to texture, 2.5x resolution, DSP HLE and XAudio2. Tested in first Norion section - almost perfect emulation, slight slowdown when using Scan Visor, and the odd tiny audio blip. Dot glitch present. (PAL version.)|tester=-}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce GTX 560|result="Accurate VBeam emulation" enabled in properties file. Direct3D11 backend, EFB to texture, 2.5x resolution, DSP HLE and XAudio2. Tested in first Norion section - almost perfect emulation, slight slowdown when using Scan Visor, and the odd tiny audio blip. Dot glitch present. (PAL version.)|tester=-}}
{{testing/entry|revision=5.0-10155|OS=Windows 10|CPU=Intel Core i7-7800X @ 4 GHz|GPU=NVIDIA GeForce GTX 960|result=Virtually perfect on Vulkan with Ubershaders, other than the problems already listed. Default settings with the latest dev versions, loading custom textures, 3x native res, and only the occasional stutter (often only related to other processes on my system), even when loading rooms. Enabled WiiMote speaker data and didn't get disconnects with DolphinBar, but didn't seem to get any sound out of it anyway.|tester=Malkierian}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=rBlDZz1_D2Y|cap1=Metroid Prime: Trilogy - Dolphin Emulator 5.0-12656 [1080p HD] - Nintendo Wii
}}


{{Navigation Metroid}}
{{Navigation/Metroid}}


[[Category:Wii games]]
[[Category:Wii games]]