Metroid Prime 3: Corruption (Wii): Difference between revisions

m
Text replacement - "nVidia" to "NVIDIA"
(Whoops, I forgot this one. Pixelation glitches are fixed.)
m (Text replacement - "nVidia" to "NVIDIA")
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 2.6GHz|GPU=nVidia GeForce GTX 275|result=Intro slow, but in game full speed.|tester=}}
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 2.6GHz|GPU=NVIDIA GeForce GTX 275|result=Intro slow, but in game full speed.|tester=}}
{{testing/entry|revision=7111|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result= 20/40 frames|tester=}}
{{testing/entry|revision=7111|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result= 20/40 frames|tester=}}
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Works great. Real Wiimote errors. Have to use emulated Wiimote.|tester=Robodt7}}
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Works great. Real Wiimote errors. Have to use emulated Wiimote.|tester=Robodt7}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly.  60FPS all the time.  Still has Wiimote control lag issues.  Red blooming from light sources now fixed.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly.  60FPS all the time.  Still has Wiimote control lag issues.  Red blooming from light sources now fixed.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Struggle to reach 60FPS. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res.|tester=boeoz}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Struggle to reach 60FPS. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res.|tester=boeoz}}
{{testing/entry|revision=4.0.2-2879|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce GTX 660 Ti|result=Game runs fine but slows down a lot in some places. Sometimes only the sound gets a little bit laggy but the graphics are okay, sometimes both are laggy. Map almost always is laggy. Reducing Internal Resolution helps, but not much. HLE seems a little bit better, though it suddenly stops in some cutscenes.|tester=Thales}}
{{testing/entry|revision=4.0.2-2879|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k|GPU=NVIDIA GeForce GTX 660 Ti|result=Game runs fine but slows down a lot in some places. Sometimes only the sound gets a little bit laggy but the graphics are okay, sometimes both are laggy. Map almost always is laggy. Reducing Internal Resolution helps, but not much. HLE seems a little bit better, though it suddenly stops in some cutscenes.|tester=Thales}}
{{testing/entry|revision=4.0-4167|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k|GPU=nVidia GeForce GTX 660 Ti|result=Running just fine! Great improvement from last test. No major slowdowns and no visible annonying glitches, at least with my DSP & graphics configuration.|tester=Thales}}
{{testing/entry|revision=4.0-4167|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k|GPU=NVIDIA GeForce GTX 660 Ti|result=Running just fine! Great improvement from last test. No major slowdowns and no visible annonying glitches, at least with my DSP & graphics configuration.|tester=Thales}}
{{testing/end}}
{{testing/end}}