679
edits
Progress Continues
We've already had 21541 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(Whoops, I forgot this one. Pixelation glitches are fixed.) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 2.6GHz|GPU= | {{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7300 @ 2.6GHz|GPU=NVIDIA GeForce GTX 275|result=Intro slow, but in game full speed.|tester=}} | ||
{{testing/entry|revision=7111|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result= 20/40 frames|tester=}} | {{testing/entry|revision=7111|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=ATI Radeon HD 5770|result= 20/40 frames|tester=}} | ||
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Works great. Real Wiimote errors. Have to use emulated Wiimote.|tester=Robodt7}} | {{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Works great. Real Wiimote errors. Have to use emulated Wiimote.|tester=Robodt7}} | ||
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly. 60FPS all the time. Still has Wiimote control lag issues. Red blooming from light sources now fixed.|tester=MegaJump}} | {{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result= Runs flawlessly. 60FPS all the time. Still has Wiimote control lag issues. Red blooming from light sources now fixed.|tester=MegaJump}} | ||
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU= | {{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Struggle to reach 60FPS. Enabling any kind of anti-aliasing has a serious hit on performance 20-40 frames on 4x internal res.|tester=boeoz}} | ||
{{testing/entry|revision=4.0.2-2879|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k|GPU= | {{testing/entry|revision=4.0.2-2879|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k|GPU=NVIDIA GeForce GTX 660 Ti|result=Game runs fine but slows down a lot in some places. Sometimes only the sound gets a little bit laggy but the graphics are okay, sometimes both are laggy. Map almost always is laggy. Reducing Internal Resolution helps, but not much. HLE seems a little bit better, though it suddenly stops in some cutscenes.|tester=Thales}} | ||
{{testing/entry|revision=4.0-4167|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k|GPU= | {{testing/entry|revision=4.0-4167|OS=Windows 8.1 x64|CPU=Intel Core i5-3570k|GPU=NVIDIA GeForce GTX 660 Ti|result=Running just fine! Great improvement from last test. No major slowdowns and no visible annonying glitches, at least with my DSP & graphics configuration.|tester=Thales}} | ||
{{testing/end}} | {{testing/end}} | ||