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Monster Hunter Tri: Difference between revisions
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(RegExp Mass Edit, Template:Problems implementation) |
(Template:Problems bug fix) |
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== Problems == | == Problems == | ||
{{Problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Custom Colors === | === Custom Colors === | ||
By default, '''Skip EFB CPU Access''' is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck '''Skip EFB CPU Access''', use the selector, and then recheck it to resume character creation. See {{issue|6911}}. | By default, '''Skip EFB CPU Access''' is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck '''Skip EFB CPU Access''', use the selector, and then recheck it to resume character creation. See {{issue|6911}}. | ||
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The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out be default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers. | The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out be default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers. | ||
}} | }}}} | ||
== Configuration == | == Configuration == |