Monster Hunter Tri
Monster Hunter Tri | |
---|---|
Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Series | Monster Hunter |
Platform(s) | Wii |
Genre(s) | Action role-playing game |
Mode(s) | Single-player, cooperative multiplayer |
Input methods | Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.
Problems
To prevent crashes, use r4830 or enable EFB Scaled Copy and disable blooming before entering in game (Config => Graphics => D3D9 => Enable Hotkeys, after you can use 7 to enable/disable blooming)
Black Player Textures
Player skin textures go black once exiting the village (armor displays just fine). You can fix this by using a blend build of Dolphin (r4830) to disable blooming before leaving the village. Renember that you must Enable Hotkeys (Config => Graphics => D3D9 => Enable Hotkeys). Then you can use 7 to enable/disable blooming.
Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :
- Run Dolphin.exe
- Press Config -> Plugins -> Change the graphics to D3D9
- Enter the graphics settings
- Go to advance and choose EFB copy to RAM
- Play the game
- Inside the game (at village) press ALT+TAB to bring up the main Dolphin
- Change the settings to EFB copy to TEXTURE
- Continue the game
In some cases you may experience errors when using the ALT+TAB function. In this case you should play the game in windowed mode. For more details, see this video. You can download r4830 here: 32bit / 64bit
Incorrect Bloom Rendering
Bloom effects are not rendered correctly, refer issue 2068.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | Prevent crashes if you are using newer builds. Otherwise, use r4830 |
Testing
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Gameplay Videos
- Capcom Production Studio 1 (Developer)
- Capcom (Publisher)
- Monster Hunter (Series)
- Action role-playing game (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- USB keyboard (Input supported)
- Wii Speak (Input supported)
- 5 stars (Rating)
- Scaled EFB Copy (Config Required)
- Action role-playing games
- Co-op games
- Wii games