| Progress Continues
We've already had 11830 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February-March 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Monster Hunter Tri
|Monster Hunter Tri|
|Developer(s)||Capcom Production Studio 1|
|Genre(s)||Action role-playing game|
|Mode(s)||Single-player, cooperative multiplayer|
|Input methods||Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak|
|GameIDs||RMHE08, RMHP08, RMHJ08|
Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.
Black Player Textures
Player skin textures go black once exiting the village (armor displays just fine). It has been reported you can fix this by using a "blend" build of Dolphin 32bit / 64bit) but how can we disable blooming? what option or key is?to disable "blooming" before leaving the village. (Download :
Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :
- Run Dolphin.exe / DolphinIL.exe
- Press Config -> Plugins -> Change the graphics to D3D
- Enter the graphics settings
- Go to advance and choose EFB copy to RAM
- Play the game
- Inside the game (at village) press ALT+TAB to bring up the main Dolphin
- Change the settings to EFB copy to TEXTURE
- Continue the game
Those who experience errors when using the ALT+TAB function should play the game in windowed mode
This title does not need non-default settings to run properly. How to installing Dolphin and configure for Monster Hunter 3/Tri