| Progress Continues
We've already had 13495 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: October and November 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Mortal Kombat: Deception
|Mortal Kombat: Deception|
|Release date(s)|| NA March 1, 2005|
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Mortal Kombat: Deception is a fighting game developed and published by Midway as the sixth installment for the Mortal Kombat (MK) series. Mortal Kombat: Deception follows the storyline from the fifth installment, Mortal Kombat: Deadly Alliance. The story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender from Earthrealm. As such, the surviving warriors from the previous titles join forces to confront Onaga.
The player's shadow has small rectangles surrounding it, without any workaround or fix. Fixed sometime before.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mortal Kombat: Deception since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x86||Intel Core 2 Duo E7300 @ 2.67GHz||nVidia GeForce 9600 GT||Playable (30-40 FPS, big freezes, small graphic artifacts)|
|Windows XP x86||Intel Pentium E2180 @ 2GHz||nVidia GeForce 7100 GS||Perfect (45-50 FPS)|
|Linux Ubuntu 14.10||Intel Core i3-3220 @ 3.3GHz||nVidia GeForce GTX 650||Starts. At the end of the Netherrealm segment of Konquest mode the game will autosave and then load the Nexus; this autosave will corrupt and break your profile causing you to lose all progress. The game also hung on a FIFO Overflow error once as well. When it works it plays with only very minor graphical glitches at consistent 100% speed, but it's impossible to complete Konquest mode because of the save corruption. All other modes tested work fine however.||Xerxes|
|Linux Ubuntu 14.10||Intel Core i3-3220 @ 3.3GHz||nVidia GeForce GTX 650||Almost perfect. I replayed the game again after deleting my save and I made it past the part where the profile corrupted before, so it must have been an isolated case. My suggestion is not to use savestates. Also Ashrah's spinning special moves with the particle effects used to make the game stutter and could cause a FIFO Overflow, but afterthis seems to be much more stable. The only graphical problems I noticed were Shujinko's mouth in cutscenes floating as a square in front of his face, and around some pieces of scenery I could see through the floor, but neither of these are really noticeable at native resolution and neither affect gameplay.||Xerxes|
|Windows 7 x64||Intel Core 2 Quad Q8300||AMD Radeon HD 7870||There are black lines on the floor under the feet of the characters circling them, especially noticeable in Konquest Mode, no options seem to fix that, but runs at a stable 60fps and is otherwise pretty good emulated.||Pit-O-Matic|