Mortal Kombat: Deception

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Revision as of 18:18, 7 May 2015 by Pit-O-Matic (talk | contribs) (Testing)
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Mortal Kombat: Deception
Developer(s) Midway Games
Publisher(s) Midway Games
Series Mortal Kombat
Platform(s) GameCube
Release date(s) NA March 1, 2005
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Mortal Kombat: Deception
See also...

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Debug Symbol Files

Mortal Kombat: Deception is a fighting game developed and published by Midway as the sixth installment for the Mortal Kombat (MK) series. Mortal Kombat: Deception follows the storyline from the fifth installment, Mortal Kombat: Deadly Alliance. The story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender from Earthrealm. As such, the surviving warriors from the previous titles join forces to confront Onaga.


Shadow issues

The player's shadow has small rectangles surrounding it, without any workaround or fix. Fixed sometime before 4.0-4803.


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mortal Kombat: Deception since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13495 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6676 Windows 7 x86 Intel Core 2 Duo E7300 @ 2.67GHz nVidia GeForce 9600 GT Playable (30-40 FPS, big freezes, small graphic artifacts)
r7250 Windows XP x86 Intel Pentium E2180 @ 2GHz nVidia GeForce 7100 GS Perfect (45-50 FPS)
4.0-4803 Linux Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GTX 650 Starts. At the end of the Netherrealm segment of Konquest mode the game will autosave and then load the Nexus; this autosave will corrupt and break your profile causing you to lose all progress. The game also hung on a FIFO Overflow error once as well. When it works it plays with only very minor graphical glitches at consistent 100% speed, but it's impossible to complete Konquest mode because of the save corruption. All other modes tested work fine however. Xerxes
4.0-5078 Linux Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz nVidia GeForce GTX 650 Almost perfect. I replayed the game again after deleting my save and I made it past the part where the profile corrupted before, so it must have been an isolated case. My suggestion is not to use savestates. Also Ashrah's spinning special moves with the particle effects used to make the game stutter and could cause a FIFO Overflow, but after 4.0-5070 this seems to be much more stable. The only graphical problems I noticed were Shujinko's mouth in cutscenes floating as a square in front of his face, and around some pieces of scenery I could see through the floor, but neither of these are really noticeable at native resolution and neither affect gameplay. Xerxes
4.0-6144 Windows 7 x64 Intel Core 2 Quad Q8300 AMD Radeon HD 7870 There are black lines on the floor under the feet of the characters circling them, especially noticeable in Konquest Mode, no options seem to fix that, but runs at a stable 60fps and is otherwise pretty good emulated. Pit-O-Matic

Gameplay Videos

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