My Fitness Coach: Difference between revisions

Jump to navigation Jump to search
No edit summary
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:My Fitness Coach.png|300px|]]
|image     = [[File:MyFitnessCoachWii.jpg|300px]]
|developer     = Ubisoft
|developer = Ubisoft
|publisher     = Ubisoft
|publisher = Ubisoft
|released     = {{vgrelease|NA=December 2, 2008}}
|series    = My Fitness Coach
|genre         = Fitness
|released = {{vgrelease|NA=December 2, 2008|EU=January 23, 2009|AUS=February 12, 2009}}
|modes         = Single-player
|genre     = Fitness
|input         = Wii Remote
|modes     = Single-player
|forumlink     =  
|input     = Wii Remote
|forumlink = http://forums.dolphin-emu.org/Thread-wii-my-fitness-coach
}}
}}


'''''My Fitness Coach​''''' is a Wii port of the ''Yourself!Fitness'' exercise program, which was originally developed by Respondesign for the Xbox and PlayStation 2 in 2004. It was ported to the Wii by Ubisoft in 2008 under the title ''My Fitness Coach''. Although the port was likely a response to the popularity of Nintendo's ''Wii Fit'', it does not use the Wii Balance Board.
'''''My Fitness Coach​''''' is a Wii port of the ''Yourself!Fitness'' exercise program. Although the port was likely a response to the popularity of Nintendo's [[Wii Fit]], it does not use the Wii Balance Board. In the program, a digital aerobics instructor named Maya leads the player through a series of exercises tailored to the player's current health and fitness levels. During each workout, Maya will ask how the player is doing, and the response is used to determine whether to make the workouts more or less intense. If the player owns an exercise ball, exercise step, hand weights, or a heart rate monitor, Maya can incorporate these into the workouts.


In the program, a digital aerobics instructor named Maya leads the player through a series of exercises tailored to the player's current health and fitness levels. During each workout, Maya will ask how the player is doing, and the response is used to determine whether to make the workouts more or less intense. If the player owns an exercise ball, exercise step, hand weights, or a heart rate monitor, Maya can incorporate these into the workouts.
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Slow Menu ===
This title's initial loading screens and menu can perform very slowly (1FPS). Underclocking the CPU can help with this.


== Problems ==
}}}}


== Configuration ==
== Configuration ==
Line 23: Line 27:
== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


Line 32: Line 36:


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Ships with debugging symbols]]
2,227

edits

Navigation menu