Need for Speed: Hot Pursuit 2: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:Need for Speed-Hot Pursuit 2.jpg|300px]]
|image     = [[File:Need for Speed-Hot Pursuit 2.jpg|300px]]
|developer     = EA Black Box
|developer = EA Black Box
|publisher     = Electronic Arts
|publisher = Electronic Arts
|series       = ''Need for Speed''
|series   = Need for Speed
|genre        = Racing
|released = {{vgrelease|NA=September 30, 2002|EU=October 25, 2002}}
|released     = {{vgrelease|NA=September 30, 2002|EU=October 25, 2002}}
|genre    = Racing
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-need-for-speed-hot-pursuit-2
|forumlink = https://forums.dolphin-emu.org/Thread-gc-need-for-speed-hot-pursuit-2
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== High Requirements ===
=== High Requirements ===
This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games.
This game maxes out the GameCube GPU hardware by rendering as many frames as it can normally causing it to render between 20 - 30 FPS. Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always run at 60 FPS, making it more demanding than most GameCube games. Use Dolphin's "CPU Clock Override" in the Advanced configuration tab to lower the Gamecube's clock speed can force the game to slow down enough to be run properly.


== Problems ==
== Problems ==
=== {{s}}Shadowing{{/s}} ===
{{Problems|{{#vardefineecho:problems|
The dynamic car shadowing on the player car requires zfreeze emulation.  Support was added in {{revision|4.0-5279}}.
{{Problems/VP6 Videos}}
 
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 16:9 Widescreen Gecko Code ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2576] ====
==== NA ====
<pre>Enable 60Hz Mode [Ralf]
<pre>$16:9 Widescreen
BK0C-C9PJ-C862N
0414382C C0429AE8
F0GG-WVCK-ZMTQC
04143D58 C0029AE8
42XN-4E6J-97TRG</pre>
</pre>
 
==== EU ====
<pre>$16:9 Widescreen
041439AC C0429AE8
04143ED8 C0029AE8
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
041C0B28 38600000
04274770 00000014
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|manualtexturesampling      = On
|manualtexturesamplingnotes = Render VP6 video
}}
}}


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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5-1389|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=|OS=Mac OS X 10.8.1|CPU=Intel Core i5 @ 2.5GHz|GPU=Intel HD 4000|result=OK|tester=}}
{{testing/entry|revision=3.5-1389|OS=Windows 7|CPU=AMD Athlon II X2 @ 3.4 GHz|GPU=NVIDIA GeForce 8800 GT|result=Near perfect play @ 60FPS in DSP HLE 4x native and 16x Anisotropics|tester=Tsarchasm}}
{{testing/entry|revision=3.5-1389|OS=Windows 7|CPU=AMD Athlon II X2 @ 3.4GHz|GPU=NVIDIA GeForce 8800 GT|result=Near perfect play @ 60FPS in DSP HLE 4x native and 16x Anisotropics|tester=Tsarchasm}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4 GHz|GPU=AMD Radeon HD 6870|result=Slow and laggy in-game performance|tester=2PeteShakur}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=AMD Radeon HD 6870|result=Slow and laggy in-game performance|tester=2PeteShakur}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4 GHz|GPU=AMD Radeon HD 6870|result=Slow and laggy in-game performance|tester=2PeteShakur}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=AMD Radeon HD 6870|result=Slow and laggy in-game performance|tester=2PeteShakur}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=AMD Radeon HD 6970|result=By setting the "Override CPU Clock" down to about 50%-60%, the game runs at 50fps with no apparent graphical or slowdown problems. 1.5x resolution, 4x MSAA, DirectX 11, Per-Pixel Lighting |tester=TheLostSkeleton}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=PWyfxsPQ0fc|cap1=Dolphin Emulator 4.0-3469 - Need for Speed: Hot Pursuit 2 (1080p HD) - Nintendo GameCube
|vid1=PWyfxsPQ0fc|cap1=Dolphin Emulator 4.0-3469 - Need for Speed: Hot Pursuit 2 (1080p HD) - Nintendo GameCube
|vid2=6iN8Dr3e_5U|cap2=Need for Speed: Hot Pursuit 2 - Gamecube Gameplay 4K 2160p (DOLPHIN)
}}
}}
{{Navigation/Need for Speed}}
{{Navigation/Need for Speed}}


[[Category:GameCube games]]
[[Category:GameCube games]]