Need for Speed: Hot Pursuit 2: Difference between revisions

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== Emulation Information ==
=== High Requirements ===
This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS.  Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games.


== Problems ==
== Problems ==
=== {{s}}Shadowing{{/s}} ===
=== {{s}}Shadowing{{/s}} ===
The dynamic car shadowing on the player car requires zfreeze emulation.  Support was added in {{revision|4.0-5279}}.
The dynamic car shadowing on the player car requires zfreeze emulation.  Support was added in {{revision|4.0-5279}}.
== Emulation Information ==
=== High Requirements ===
This game maxes out the GameCube GPU hardware by rendering as many frames as it can in many cases causing it to render between 20 - 30 FPS.  Dolphin, by default, emulates an "infinitely fast" GPU, causing the game to always want to run at 60 FPS, making it more demanding than most GameCube games.


== Configuration ==
== Configuration ==