Need for Speed: Underground: Difference between revisions
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Karasuhebi (talk | contribs) (Removing until someone confirms that the Dolphin widescreen hack is misbehaving on this game and these codes are needed. More info: https://wiki.dolphin-emu.org/index.php?title=User_talk:UmbraWitchJeanne#Animal_Crossing_16:9_AR_code) |
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== Patches == | == Patches == | ||
=== 60Hz AR Codes === | === 60Hz AR Codes === | ||
===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2590] ===== | ===== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2590] ===== |
Revision as of 08:38, 17 August 2015
Need for Speed: Underground | |
---|---|
Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Platform(s) | GameCube |
Release date(s) | NA November 17, 2003 EU November 21, 2003 JP December 25, 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003. Underground revises the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and inspired a sequel.
Patches
60Hz AR Codes
PAL[1]
Enable 60Hz Mode [Ralf] EEAR-0T7X-ZRJVD H8NA-2PHX-ZKXF6
Problems
Cutscenes
Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen. This is fixed by setting Texture Cache Accuracy to Safe (Position 1), however this setting cuts FPS up to half when emulation is at full speed.
No Car Reflections
All reflectivity on the cars is broken. See issue 8072. Fixed by 4.0-5225.
Background Music
The background music while racing fails to play properly in HLE. This was fixed sometime before 4.0-4478.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Safe (Position 1) | Fixes cutscenes, but cuts framerate |
Version Compatibility
The graph below charts the compatibility with Need for Speed: Underground since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6252 | Windows 7 x64 | Intel Core i7-930 @ 3.53GHz | ATI Radeon HD 5770 | Playable: BGM music broken/Minor lighting issues | |
3.0-243 | Windows 7 x64 | Intel Core i5-2500K @ 4.5GHZ | AMD Radeon HD 6850 | Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res: Auto, AF:16x, Widescreen Hack | Zheka |
3.0-499 | Windows 7 x64 | Intel Core i5-2500K @ 4.4GHz | AMD Radeon HD 6850 | Playable: BGM music broken | |
4.0.2 | Windows 7 x64 | AMD FX-8120 @ 3.1GHz | AMD Radeon HD 7970 | Audio Broken | |
4.0-4478 | Linux Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit (fixed by using safe texture cache) it doesn't make the game less enjoyable and everything seems fine in-game. | Xerxes |
Gameplay Videos
- EA Black Box (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- 2003 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games