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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:NFSUGGC.jpg|300px]] | ||
|developer | |developer = EA Black Box | ||
|publisher | |publisher = Electronic Arts | ||
|series | |series = Need for Speed | ||
|released = {{vgrelease|NA=November 17, 2003|EU=November 21, 2003}}{{vgrelease|JP=December 25, 2003}} | |||
|released | |genre = Racing | ||
|modes | |modes = Single-player, Multiplayer (2) | ||
|input | |input = GameCube Controller | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-need-for-speed-underground | ||
}} | }} | ||
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''Underground'' revises the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. ''Underground'' was commercially successful, and inspired a [[Need for Speed: Underground 2|sequel]]. | ''Underground'' revises the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. ''Underground'' was commercially successful, and inspired a [[Need for Speed: Underground 2|sequel]]. | ||
== | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Cutscenes === | === Cutscenes === | ||
Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen. This is fixed by setting Texture Cache Accuracy to Safe (Position 1) | Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen. This is fixed by setting Texture Cache Accuracy to Safe (Position 1). | ||
}}}} | |||
== Enhancements == | |||
=== 16:9 Widescreen Gecko Code === | |||
==== NA ==== | |||
<pre>$16:9 Widescreen | |||
04005860 C1ADC870 | |||
043C4F30 3FE38E39 | |||
</pre> | |||
=== | ==== EU ==== | ||
<pre>$16:9 Widescreen | |||
04005860 C1ADC870 | |||
043C4EB0 3FE38E39 | |||
</pre> | |||
=== | === 60Hz PAL === | ||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. | |||
<pre>$60Hz | |||
041E2B28 38600005 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|accuratetexturecache = | |accuratetexturecache = Position 1 (Safe) | ||
|accuratetexturecachenotes = Fixes | |accuratetexturecachenotes = Fixes cutscene stutters | ||
}} | }} | ||
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{{testing/entry|revision=3.0-499|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=AMD Radeon HD 6850|result=Playable: BGM music broken}} | {{testing/entry|revision=3.0-499|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=AMD Radeon HD 6850|result=Playable: BGM music broken}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-8120 @ 3.1GHz|GPU=AMD Radeon HD 7970|result=Audio Broken|tester=}} | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-8120 @ 3.1GHz|GPU=AMD Radeon HD 7970|result=Audio Broken|tester=}} | ||
{{testing/entry|revision=4.0-4478|OS= | {{testing/entry|revision=4.0-4478|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit (fixed by using safe texture cache) it doesn't make the game less enjoyable and everything seems fine in-game.|tester=Xerxes}} | ||
{{testing/entry|revision=4.0-6502|OS= | {{testing/entry|revision=4.0-6502|OS=Slackware 14.1|CPU=AMD Athlon II 255 X2 @ 3.1GHz|GPU=NVIDIA GeForce GT 430|result=Game plays but frame rates drop from 18-51FPS. Average FPS was around 32. I believe this games FPS should be 60FPS. Sound is still broken in this version.|tester=Linux User}} | ||
{{testing/entry|revision=Ishiiruka 890|OS=Windows 10|CPU=Intel Xeon E5640 @ 4.2GHz|GPU=NVIDIA GeForce GTX 670|result=Perfect emulation using Direct3D 12, 4xMSAA 4x internal resolution, 16xAF, Per Pixel Lighting|tester=HeX4}} | |||
{{testing/entry|revision=5.0-6414|OS=Windows 10|CPU=Intel Core I7 7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect|tester=IceStrike256}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=6oTw5oSZnxY| | |vid1=pwnqxzkxxlg|cap1=Dolphin: NFS Underground - Full Speed HD | ||
| | |vid2=Ub22I8cU1ts|cap2=Dolphin: NFS Underground Split-Screen - Full Speed HD | ||
| | |vid3=6oTw5oSZnxY|cap3=Dolphin Emulator 4.0-3469 - Need for Speed: Underground (1080p HD) - Nintendo GameCube | ||
|vid4=_CQE7bOAWgE|cap4=Dolphin 5.0 Wii Emulator - Need for Speed: Underground (2003). Gameplay. Test #1 | |||
|vid5=36G1Loej3FI|cap5=Need for Speed Underground on Dolphin 5.0-6414 | |||
}} | }} | ||
{{Navigation Need for Speed}} | {{Navigation/Need for Speed}} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Ships with debugging symbols]] |