Need for Speed: Underground: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:NFSUGGC.jpg|300px]]
|image     = [[File:NFSUGGC.jpg|300px]]
|developer   = EA Black Box
|developer = EA Black Box
|publisher   = Electronic Arts
|publisher = Electronic Arts
|series       = ''Need for Speed''
|series   = Need for Speed
|genre        = Racing
|released = {{vgrelease|NA=November 17, 2003|EU=November 21, 2003}}{{vgrelease|JP=December 25, 2003}}
|released     = {{vgrelease|NA=November 17, 2003|EU=November 21, 2003}}{{vgrelease|JP=December 25, 2003}}
|genre    = Racing
|modes       = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input       = GameCube Controller
|input     = GameCube Controller
|forumlink   = http://forums.dolphin-emu.org/Thread-gc-need-for-speed-underground
|forumlink = http://forums.dolphin-emu.org/Thread-gc-need-for-speed-underground
}}
}}


'''''Need for Speed: Underground''''' (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003.
'''''Need for Speed: Underground''''' (NFSU) is the seventh racing game in the ''Need for Speed'' video game series developed by EA Black Box and published by Electronic Arts in 2003.
Underground remakes the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and inspired a [[Need for Speed: Underground 2|sequel]].  
''Underground'' revises the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. ''Underground'' was commercially successful, and inspired a [[Need for Speed: Underground 2|sequel]].


== Problems ==
== Problems ==
=== <s>Background Music</s> ===
{{Problems|{{#vardefineecho:problems|
The background music while racing fails to play properly in HLE. This was fixed sometime before {{revision|4.0-4478}}.
 
=== Cutscenes ===
Pre-rendered cutscenes can stutter or fail to render, such as the THX logo in the intro showing a black screen. This is fixed by setting Texture Cache Accuracy to Safe (Position 1).
 
}}}}
 
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
==== NA ====
<pre>$16:9 Widescreen
04005860 C1ADC870
043C4F30 3FE38E39
</pre>
 
==== EU ====
<pre>$16:9 Widescreen
04005860 C1ADC870
043C4EB0 3FE38E39
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
<pre>$60Hz
041E2B28 38600005
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache   = Position 1 (Safe)
|accuratetexturecachenotes = Fixes cutscene stutters
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6252|****|Minor lighting issues }}
{{VersionCompatibilityVersion|6252|****|Minor lighting issues}}
{{VersionCompatibilityVersion|4.0-5225|****|lighting issues resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6252|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.53GHz|GPU=ATI Radeon HD 5770|result=Playable: BGM music broken/Minor lighting issues}}
{{testing/entry|revision=6252|OS=Windows 7|CPU=Intel Core i7-930 @ 3.53 GHz|GPU=ATI Radeon HD 5770|result=Playable: BGM music broken/Minor lighting issues}}
{{testing/entry|revision=3.0-243|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHZ|GPU=AMD Radeon HD 6850|result=Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res: Auto, AF:16x, Widescreen Hack|tester=Zheka}}
{{testing/entry|revision=3.0-243|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=AMD Radeon HD 6850|result=Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res: Auto, AF:16x, Widescreen Hack|tester=Zheka}}
{{testing/entry|revision=3.0-499|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.4GHz|GPU=AMD Radeon HD 6850|result=Playable: BGM music broken}}
{{testing/entry|revision=3.0-499|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.4 GHz|GPU=AMD Radeon HD 6850|result=Playable: BGM music broken}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD FX-8120 @ 3.1GHz|GPU=AMD Radeon HD 7970|result=Audio Broken|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX-8120 @ 3.1 GHz|GPU=AMD Radeon HD 7970|result=Audio Broken|tester=}}
{{testing/entry|revision=4.0-4478|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=nVidia GeForce GTX 650|result=Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit it doesn't make the game less enjoyable and everything seems fine in-game.|tester=Xerxes}}
{{testing/entry|revision=4.0-4478|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Not really playable. Jumps sporadically between 80% and 100% speed. It'd be okay if it wasn't so inconsistent. I tried a bunch of different combinations of graphics hacks to make it run 100% and I ended up just making it slower. The emulation though is perfect as far as I can see with default settings, audio works great in HLE, though some cutscenes can fail to update/stutter a bit (fixed by using safe texture cache) it doesn't make the game less enjoyable and everything seems fine in-game.|tester=Xerxes}}
{{testing/entry|revision=4.0-6502|OS=Slackware 14.1|CPU=AMD Athlon II 255 X2 @ 3.1 GHz|GPU=NVIDIA GeForce GT 430|result=Game plays but frame rates drop from 18-51FPS. Average FPS was around 32. I believe this games FPS should be 60FPS. Sound is still broken in this version.|tester=Linux User}}
{{testing/entry|revision=Ishiiruka 890|OS=Windows 10|CPU=Intel Xeon E5640 @ 4.2 GHz|GPU=NVIDIA GeForce GTX 670|result=Perfect emulation using Direct3D 12, 4xMSAA 4x internal resolution, 16xAF, Per Pixel Lighting|tester=HeX4}}
{{testing/entry|revision=5.0-6414|OS=Windows 10|CPU=Intel Core I7 7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Perfect|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|6oTw5oSZnxY|Dolphin Emulator 4.0-3469 - Need for Speed: Underground (1080p HD) - Nintendo GameCube|}}
{{VideoGallery
{{YouTube|pwnqxzkxxlg|Dolphin: NFS Underground - Full Speed HD}}
|vid1=36G1Loej3FI|cap1=Need for Speed Underground on Dolphin 5.0-6414
{{YouTube|Ub22I8cU1ts|Dolphin: NFS Underground Split-Screen - Full Speed HD|br}}
|vid2=6oTw5oSZnxY|cap2=Dolphin Emulator 4.0-3469 - Need for Speed: Underground (1080p HD) - Nintendo GameCube
|vid3=_CQE7bOAWgE|cap3=Dolphin 5.0 Wii Emulator - Need for Speed: Underground (2003). Gameplay. Test #1
}}


{{Navigation Need for Speed}}
{{Navigation/Need for Speed}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]
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