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Need for Speed: Underground: Difference between revisions
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== Problems == | == Problems == | ||
No Music track with DSP HLE | |||
== Configuration == | == Configuration == |
Revision as of 20:32, 24 May 2012
Need for Speed: Underground | |
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Developer(s) | EA Black Box |
Publisher(s) | EA Games |
Platform(s) | GameCube |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Need for Speed: Underground (NFSU) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003. Underground remakes the series' formula completely with a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and inspired a sequel.
Problems
No Music track with DSP HLE
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
CPU Emulator Engine | JIT | JITiL will hang |
Version Compatibility
The graph below charts the compatibility with Need for Speed: Underground since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6252 | Windows 7 x64 | Intel Core i7-930 @ 3.53GHz | ATI Radeon HD 5770 | Playable: BGM music broken/Minor lighting issues |