Need for Speed: Underground 2
Need for Speed: Underground 2 | |
---|---|
Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Platform(s) | GameCube |
Release date(s) | NA November 15, 2004 EU November 19, 2004 JP December 22, 2004 AUS July 27, 2005 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Need for Speed: Underground 2 (NFSU2 or NFSUG2) is a cross-platform racing video game published and developed by Electronic Arts. Released in 2004, it is the direct sequel to Need for Speed: Underground, and is the eighth installment in the Need for Speed series.
The game is based around tuning cars for street races, resuming the Need for Speed: Underground storyline. Need for Speed: Underground 2 provides several new features, such as a broader customization, new methods of selecting races, the "explore" mode (free driving). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers.
Emulation Information
Problems
Cutscenes
Cutscenes in this game use the VP6 format which failed to render before 4.0-593. Now, cutscenes display, but show vertical line artifacting which can only be fixed by using software renderer. See issue 5046.
Template:SNitrous IndicatorTemplate:/s
Nitrous indicator sometimes shows that you have no nitro left. Fixed sometime before 4.0-5238.
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All reflectivity on the cars is broken. See issue 8072. Fixed by 4.0-5225.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Need for Speed: Underground 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-692 | Windows 7 | Intel Core i5-2500K @ 4.5GHz | AMD Radeon HD 6850 | Perfect: FPS sometimes drops below 30 when there are a lot of vehicles on screen. Resolution:1680x1050, Aspect Ratio:Stretch, Internal Res:Auto, AF:16x | Zheka |
4.0-5238 | Linux Ubuntu 14.10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Playable. Gameplay is perfect at 85-100% speed. HLE accurate, car lighting reflections work, and the nitrous meter is fixed, but cutscenes are garbled. Entering tuning at the garage, my car somehow fell off of the dyno and was hanging off the side of it but after entering a test race and coming back it fixed itself; also there's minor texturing issues, most noticeable around foliage or the letters when naming your profile. While actually racing though these problems are either not present or barely noticeable. | Xerxes |
Gameplay Videos
- EA Black Box (Developer)
- Electronic Arts (Publisher)
- Need for Speed (Series)
- North America (Release region)
- Europe (Release region)
- Japan (Release region)
- Australia (Release region)
- 2004 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games